Global Communications > Development Media
VC's Laboratory 90222
Sean [Baron]:
You report disgust with everything ;)
UnKnown-Pain:
The comments do not look promising.
VC:
I'm upset, for sure. For the double play, the LUA updates I've needed for L&LD aren't being copied over, so I can't even hope to release it upon completion, instead waiting on the patch that fixes the jumps and half of the Klobb easter egg and etc.
Wake[of]theBunT:
There is no hit reg issue, its called online play.
GES alpha 1.1 was possibly 5% worse hit conditions as this. If an improvement on great/fair hit reg is not good enough for you, you are not good enough to play a valve mod. Enough said.
VC:
And people say I tend to engage in e-dick waving.
Alpha 1.1 was pretty much the same. The only difference in the AuG scenario is that you take a lot more damage when a shot doesn't reg and you can't replenish the armor. In LTK, the much-looser weapons meant you always expected to spam. But now that bullets go where you point them, you don't have a cushion of two or three likely-misses from your opponent when you get a no-reg and he doesn't.
And I'm pretty confident it can be improved. Valve is well-know for stopping at good enough. They stopped at good-enough-for-HL2 and we've been cleaning up ever since.
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