Debriefing > Join Us
Sound Effects, Model Compiling, Gameplay Philosophy, Practical Problem Solver
Sean [Baron]:
I played with you a few times in-game didn't I engineer?
engineer:
Yes, I go by [INSDEV]engineer.
Mark [lodle]:
--- Quote from: engineer on February 19, 2009, 10:11:28 am ---I think I can bring the Klobb's gunshot closer to the N64, all the while giving it's own distinct chattering sound.
--- End quote ---
Theres nothing stopping you and it would help you case though we prob wont use it.
Sean [Baron]:
//Removed Posts -- No need to have development matters in a application.
As I said above, it is up to Audix and Basstronix on whether they would like someone to take over the sound effects.
Personally I would like for it to happen. We need someone on the team that can develop ambient sounds, and also be skilled at doing other things, like weapon sounds, which some of ours need re-touching.
I will bump him to trial member, and if you could please give him something to work on Audix or Basstronix, and after that the decision is yours.
Engineer, please post a topic in the 'Trial Members' board, and they will get you something to work on. Good Luck :)
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