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Sound Effects, Model Compiling, Gameplay Philosophy, Practical Problem Solver

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engineer:
I have worked on the following projects:

The Trenches (HL1) (SFX) (My first project!)
Heart of Evil: Napalm Edition (HL1) (Jack of all trades, sans programming)
Ham and Jam (HL2) (Sound effects, Gameplay Philosophy/Theory, Weapons Adviser)
Insurgency: Modern Infantry Combat (HL2) (SFX, Weapons Adviser)
Fistful of Frags (HL2) (Contributed artwork, assisted mod's audio engineer with a couple of things)
World War II Online (Retail/Subscription based MMO Combat Simulator) (Intern work, Sound Effects, Beta Testing)

I've been customising mods since 2003, when I first downloaded Goldwave and began to learn how to edit sound effects. Today I work on 4 projects and yet I never totally run out of steam, now do I feel overwhelmed by any of these projects despite the number I am involved in. I work at my own pace, sometimes I make a lot of sounds at once, sometimes I hit dry spells, but I ensure that they all sound good before I commit anything to a project.

I'm laid back, and I try to be easy to work with.

I also enjoy eating ice cream, and a nice pair of slacks.

E: Oh fie. Email is engineer@insmod.net , AIM is engineerdod
E2: I am also the creator of the Phong textures from this thread: http://forums.goldeneyesource.net/index.php/topic,3088.0.html

Sean [Baron]:
Ohh, WWII Online, I use to play that back in the day. Just wish the game was 'better', and not all buggy. Anyways:

Samples of your work?

engineer:






Sound overdubs done to showcase WIP sounds and an actual Source engine demo of sound effects.

Sean [Baron]:
Sounds nice and crisp. I'll leave this up to our Sound Designers to make a decision.

Just so you know, and I'm sure you do, our sound effects are not meant to sound like the guns real counter parts. This is to keep the original goldeneye feel. Just thought I'd mention that since it seems you are more about realism with your sounds.

engineer:
I'm quite aware of that. Goldeneye's sounds are too epic to monkey with the fundamentals.

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