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Sound Effects, Model Compiling, Gameplay Philosophy, Practical Problem Solver
Wake[of]theBunT:
I'm cool to see what hes got for environmental sounds in our mod, some things former trialers for sfx just dissappeared while doing ; so it'd be nice to have fully custom set of environment stuff. Those other areas you listed in the title we are well covered with expertise wise but it could be handy i suppose.
So its a niched yes from me, for environmental sfx. See what bass and co. thinks.
engineer:
Such as?
keefy:
Some maps use default HL2 sounds one that sticks in my mind is Archives, it has a train noise that always makes me think I am playing HL2.
Wake[of]theBunT:
--- Quote from: engineer on February 19, 2009, 08:41:07 am ---Such as?
--- End quote ---
Sort of as keefy says. We have the map based background sounds all throughout the revisioned ones. Mostly we find our own sfx and tweak them for a uniqueness or some mappers use HL2 sounds.
We need Fans, engines, creaking, atmospherics and such, and whatever mappers ask for in upcoming maps! If we had someone to handle creating them when the requests come up then it could be even more unique level creation for the mod not reliant on HL2 stock.
The rest of sfx will be and has been covered by basstronix and myself to be honest.
engineer:
I think I can bring the Klobb's gunshot closer to the N64, all the while giving it's own distinct chattering sound.
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