Debriefing > Impressions & Feedback
Map overlay
Nozzy06:
--- Quote from: keefy on February 15, 2009, 07:05:08 pm ---The radar is fine as is, it is not really needed but if the server enables it I will use it I sometimes forget to though.
--- End quote ---
You forget? O_O I tend to look at my radar more than the map itself! =P My eyes are always semi-fixed to the radar so i always know whats around me, it's habit I guess. I enjoy being able to jump into a room knowing beforehand that there's someone inside. There needs to be more servers with the radar off, though. I find playing that way brings back the surprise element of things and at times I'd prefer that. I like it either way but the radar itself doesn't need to be modified from what it is.
Abraham Lincoln:
2D overlay is good for games that really need it, like the war-type ones. This is kind of a run-and-gun type game.
The more suggestions I consider, the more I kind of realize that there are really two fronts of this mod: modern playability and authenticity as has been mentioned. It is true that the radar was always on for all modes if you set it; they did not put the proper code in it to be dynamic, if i can recall correctly. So, for instance, should the man with the Golden Gun have radar only? Should everyone else? One of these would add playability, but neither would be authentic.
I think it is necessary to consider the changes you have to put in to sustain 12 people killing each other than the original 4 max. Team play is confusing, and really non-existent if turning it on really just means modifying the scoreboard. One guy on my team ran up to me and unloaded three clips into my head (wouldn't be the first time i have been shot in the ol noggin), before someone someone realized what was going on and killed us both.
You guys did proper things concerning level sizes and expansion. I commend you on this.
The evolution of the game, I think, should also account for some of the changes seen in perfect dark; hunting and throwing knives were one in the same, for instance, and added playability. They had the time to make reload animations, though this would be largely aesthetic. Tell me you guys didn't think flipping the knife around wasn't cool? It could look like a reload and still work.
Think what TF2 did to improve TFC... they decided against making a direct TFC port and did not make "classic levels" but expanded and improved them. Don't make GES into TF2, but read their blogs when they talk about programming (along with L4D). It is very insightful.
Sp1nn3y:
/murders the radar :o :o oh noes he didnt!?
Win.
I like playing on no radar servers... in GE atleast... i live by it in CS ... but GE i just dont see it important.. ill glance and get the kill sometimes but i dont live by it..
kraid:
Well i cannot imagin anything more that can be done against ppl attacking teammates, i mean there is Friend: and name printed with blue letters in front of the teammates, on radar they got another color, the scoreboard is devided into Red vs Blue, in teamplay modes you will have to select a team before you can join the action, depending on the team you choose the available characters are different and FF is off by default (i think).
There'll ever be some noobs which will empty their clips into teammates wondering why they cannot kill you and in worst case accuse you for hacking.
PPK:
@kraid: what you mentioned is part of an online game. If I played an online game and did not experience what you said, I'd find it strange. :D
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