Debriefing > Impressions & Feedback
Map overlay
[GoldenGirls]Bea Arthur:
Playing this game, I think that a convenient function would be a 2D map overlay where the radar normally goes. I know this isn't Counterstrike but there are a fair number of maps where the layout is basically a repeating motif in one area where a player can get confused thinking they were going to one area and not the other; maps such as Complex, Archives, Caves, and Stack are good examples where areas resemble each other closely enough that newer players (and even myself, sometimes) can get mixed up.
PPK:
It would be of some relative help for newer players, but my advice to them is: learn the maps before playing them. GE007 didn't have it and honestly there isn't a strong enough reason to make one. After a few rounds on one of the maps you mentioned, you start to know your way around them, obliterating the need for a map overlay. This is just my opinion.
Nozzy06:
This would make it too easy if you ask me. Play for a week and you'll learn how to navigate the maps. Even I can see a dot on the radar and get a good rough estimate of where the other players are and where I am. These maps aren't terribly confusing. The radar as it is now serves it's purpose.
keefy:
The radar is fine as is, it is not really needed but if the server enables it I will use it I sometimes forget to though.
PPK:
Honestly, I think the radar is somewhat useful when you are playing Temple with one more person in the server. Otherwise it's futile. I never played with radar in the N64.
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