Editing and Customization > Tutorials

[TUT] Setting up hammer for GoldenEye: Source BETA 3

<< < (5/8) > >>

herbius:
OK, I'll upload it onto the net and update this post with the link in a few moments.

http://www.mediafire.com/?sharekey=4875e3eae7f7643e4012e8015643d9c8f87c7c2165c53112

Sorry about not adding the link straight away, I was in the middle of writing a formally indignant letter to a reviewer of one of my FaFiction stories. It involved a drunk getting brutally murdered by a totalitarian cop and was meant to make a point, but I reckon the guy was drunk when he read it and decided to near-flame me about it.

Anyway, that's off-topic. Hope the .vmf provides some insight into the problem. You could probably re-create it by having a map without an info_player_deathmatch though.

kraid:
Oh, i don't know where to start with the things you need to change.
At first you have to seal the map before even think about compiling.
Finish up your basic layout first before you go on with other things like textures lightning or placement of props & other entities.
Best idea would be to draw down the layout and have some references so you can get a rought idea of what you are going to map.
Right now it looks like you just fired up the SDK and began to map without an idea of what you would like to do.

herbius:
Sorry, I was compiling with cordons at that time. :)

Maybe that wasn't my best example map... I've  making 'em for ages and since that was pretty much a test one I didn't bother with all the dev geometry. I just wanted some feedback as to how the map looked in GE; I've started completely afresh now and have loads of references I've drawn up for a completely different idea.

http://www.garrysmod.org/downloads/?a=view&id=61193 shows some screenshots of one of mybest maps; unfortunately the cubemaps didn't work for the fix of this (which I really should have checked beforehand ;) ) and I haven't yet been bothered to re-upload. :)

Mark [lodle]:
Thanks ill check it out when i un capped.

teekay2010:
I'm having some major problems getting Goldeneye: Source (BETA 4) setup for Hammer.

By default, the Source SDK for me is setup with Source Engine 2009, and three games Portal, HL2, and Goldeneye. Obviously this is wrong since TC's can't be done in 2009 (right?). If I revert back to Source Engine 2007 like the Wiki and logic suggests, I have no game configurations to pick from, nor does it let me Edit Game Configs since there aren't any. I've tried Resetting with no luck.

So I've got it all setup for use with the 2009 Engine, but now none of my 2d viewports show anything, and all of the models in the 3D viewport are black. Freeman looks good black ;).

Even being unable to see anything in 2D, I was able to create a brush and add some multiplayer spawn points. Turns out, it runs fine in the game (with the exception of the HOM effect due to lack of walls or ceiling).

So is there some way I can add GE: Source to my configuration without being in the SDK? I just don't know where to look or what to edit.

I should note that Hammer works perfectly when setup with HL2, and GE:S runs perfectly stand-alone.

Thanks in advance

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version