Editing and Customization > Tutorials
[TUT] Setting up hammer for GoldenEye: Source BETA 3
mr aware:
Maybe I am asking to early but I cant figure out to how to set up hammer for use with the new goleneye. What should my game configuration look like?
Mark [lodle]:
"ges beta3"
{
"GameDir" "c:\program files\steam\steamapps\SourceMods\gesource"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\[steam login]\sourcesdk\bin\orangebox\bin\hl2mp.fgd"
"GameData1" "c:\program files\steam\steamapps\sourcemods\gesource\goldeneye.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\[steam login]\source sdk base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_speechfilter"
"BSP" "c:\program files\steam\steamapps\[steam login]\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\[steam login]\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\[steam login]\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\[steam login]\source sdk base 2007"
"MapDir" "c:\program files\steam\steamapps\SourceMods\sourcesdk_content\sample_mod\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\gesource\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
mr aware:
Now i can get the map to compile but hl2.exe freezes when i try to test my map. What am I missing?
mookie:
info_player_deathmatch ?
killermonkey:
also don't forget to throw in some:
info_player_spectator (where you spawn when you first join the map, randomly, and for Fixed Cam spectating)
info_player_janus
info_player_mi6
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