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VC's Laboratory 81227

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major:
I'm happy cause VC's posts are making more and more sense. ;)

VC:
Shotgun testing looked pretty damn poor.

For one, it's much easier for the RCP90 to pop your head and do 90% in a flash than it was on N64.  For two, because of Source and other issues, if you get close enough to put all the pellets into your enemy, his model and hitboxes are warping and you lose some reg -- especially in the 200~400ms ping combat we've been testing on. For three, my GE monitoring software doesn't know about shotgun's five pellets, so what I was capturing was either the last pellet or the worst pellet or god knows what else.  Anyway, I have a feeling that its figures were the worst shotguns could be, not what they usually were.  I visually compared GE007 Shotguns against GE007 Klobb, then the current GES figures, and tweaked accordingly.  I probably over-tightened the rocksalt shotgun but if it somehow becomes a slaughter I'll back it off again.  Damage is also up a bit.

Now, to see if I can get the kids to test them out for me...  that's the difficult part of all this.

CCsaint10:
seems like shotguns are a pain in the a** to get working and functioning properly...you guys have seem to be working on it for months and then Just when someone things its right..it turns out completely wrong. That must be hard to do. You guys have so much patience. :) Hope you can get it figured out.

VC:
Valve made shotguns weird because they like doing hackish things rather than thinking things through; which is why its very fortunate for them they update their crap since they leave themselves so many problems to fix. And for us to fix.

Now that damage is fixed, Shotguns need(ed) to be dialed-in.  Again, Rocksalt Shotgun was never in multiplayer, so it's a completely unknown quantity.  Auto Shotgun was slotted as a higher-grade weapon than RCP90.  Why that was may be because it was intended to be better in most skirmishes, or it may be because it has a higher weapon ID number.  In either case, Power Weapons is about busting skulls and if you have CMag doing 50% and 100% and RCP90 doing lots of 45% and 90%, AShot had better be paying the bills, too.  And thanks to previous GES releases, we know what an overpowered shotgun feels like for reference.

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