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VC's Laboratory 81227

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VC:
Things continue to shape up.

Recently we got to work on (re-)adding Man with the Golden Gun scenario and it's up for testing presently.  As it stands, Golden Gun timing is correct, and the goofy reload bug of Beta 2 seems to be gone.  The only problems with it is a sound-effect clipping issue (thx valve lol) and a lighting issue.  The gun looks fine on Neo Facility Frontzone but isn't lit at all on Neo Runway.  At first I thought a PP7-S was being marked as the Golden Gun.

Marked, as in it will appear on the radar when it's on the ground which is really neat:


One of my rare breaks from canon has been implemented so that means I need to explain myself.
The player with the Golden Gun may pick up armor once during an inning.

In GE007, in the MWTGG scenario (NOT simply when Golden Gun loadout is selected.), the AuG holder cannot acquire armor.  This is a balancing maneuver to prevent someone from AC-10'ing all damn day. However, that also means if you get the AuG before Armor, you've thrown away 100% of life.

The old mechanic meant getting armor was more important than getting the golden gun, since you aren't going to hold it for long anyway if you don't get armor first.
The augmentation ensures that you can always get armor once and thus you are better off prioritizing the AuG over the Armor.


Other news:
* Timed mines should have shorter fuses so you can actually use the damned things.
* Shotguns may get a tweak; beta needs to do some testing.  I'm contemplating a damage buff similar to the one I gave to Sniper Rifle, though not as drastic.
* Rocket and GrenL; I'm ready to set up both.   I have informed KM how Rocket works (in short, the projectile accelerates so you cross a room in 0.4 seconds, temple's big room(s) in 0.6, all of Dam in 0.8, and reach Jupiter in about 1.0 if it weren't for special relativity. But I doubt KM wants to do that much math.)  Grenade Launcher is mostly logic code; all I need to do with it is ensure the initial velocity is good, which is mostly a trial-and-error thing.  We never set an official scale ratio so I'll just make it seem about right and not worry any further.  To do so would be like keeping eight decimal points in a three-significant-figure calculation.
* Cougar Magnum has been tweaked a bit. It's feeling pretty close to where it should be as far as the delay between when you touch the trigger and when the bullet is fired, while before it seemed really slow.  Thus, when we were testing last night and I accidently died and KM got the AuG, I picked up the CMag, he opened the door, I put a mag round through his nostril and I got my AuG back.  WHEEE!  Also, the fire event used to be so late that the gun already recoiled on the player view, causing the tracer to draw between the impact and the end of the gun up in the air; looked weird as hell.

kraid:

--- Quote ---and reach Jupiter in about 1.0
--- End quote ---
lol, i remember shooting RL in GE64 st8 upwards, and they came back to the ground after a while.
Not sure how they did that.
But what if a skybox will be hit by a grenade from the launcher, bounching it back or disapearing like the mines?

VC:
I'm expecting it will disappear; but since it doesn't exist, who knows.  I'm hoping our mappers will take throwable and launchable projectiles into consideration when they create the fringes of their maps so that sort of thing won't happen much.

I just tested that and the rocket did not return, at least within ten seconds. You may be thinking GrenL unless you grabbed a bowl of popcorn and waited like it were Punxsutawney Phil.

Bissrok:

--- Quote from: Viashino Cutthroat on December 27, 2008, 07:02:52 pm ---One of my rare breaks from canon has been implemented so that means I need to explain myself.
The player with the Golden Gun may pick up armor once during an inning.
--- End quote ---

I like this idea a lot. I actually played GE64 multiplayer for the first time in years the other day, and everyone thought it was "extremely cheap" that I'd grab armor before the golden gun, when they thought the gun carrier wasn't supposed to get any.

How exactly does the new system work, though? Is it just that you can pick body armor up only once after getting the gun? Because then you could get body armor, grab the gun, lose the armor, and then pick up more. But, if you weren't allowed to get more armor if you had it on after picking up the gun, what would happen if you were at 10% armor when you grabbed it? You'd be at a disadvantage.


Anyway, I like the sound of all of it -the radar, the GG rules, the timed mines (the idea of them being useful is intriguing), the shotgun, and the magnum changes all sound wonderful. As for the rockets and grenade launcher, I know everyone here my lynch me for saying it, but I could wait longer for Beta 3 if it would include them.

Mike [fourtecks]:
I remember the rocket launcher straight up thing. I think it may have reached the world boundaries, looped to the bottom of the level, then exploded when hitting the ground from below. Takes longer than 10 seconds if I remember correctly.

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