Global Communications > Development Media
VC's Laboratory 81227
kraid:
A lot longer then 10 seconds, maybe a minute, i will check this.
Tecks explaination sounds realistic to me.
VC:
--- Quote from: Bissrok on December 27, 2008, 07:55:06 pm ---How exactly does the new system work, though? Is it just that you can pick body armor up only once after getting the gun?
--- End quote ---
I don't know exactly how it works. I know exactly how I specified it, but I also know KM didn't implement it in the same fashion. I would not be suprised if there is a way to exploit it in the current WIP. KM likes to make more work for himself by doing things in a way similar to, but less perfect, than my way, only to have to do it correctly later on. He did that with the scoring and now he's doing it with the armor thing.
Verified: As it is coded, KM poofed it and is allowing an armor pickup if you had none when you get the AuG, whether or not you had any before. Which means you want to avoid the AuG unless you have full armor or none at all, which is even goofier than before.
Good thing he's doing it with a script that polls 10 times per second and doesn't do it right, instead of just using a single BOOL flag that is reset on spawn and set on armor pickup that works flawlessly.
</sarcasm>
killermonkey:
I would prefer you to refrain from making blog posts on wip material.
CCsaint10:
so does this mean that you guys are going to implement grenade launchers and rocket launchers before releasing beta 3? I sure hope so. They will add a great deal of depth to the game if you do. :) I can wait longer similar to what was said above. It will be a much better game with those.
also, thanks for the blog VC, I always look forward to new blogs. :)
VC:
It means if one or both is/are going to be in B3, reasonably canonical projectile motion speeds are prepared so they will function appropriately. They won't have stats pulled out of a hat as the weapons of previous releases have endured.
I enjoy writing them.
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