Yeah sorry
Don't. There are countless of other things much more important than ges.
it isint backwards compatible and wont ever be.
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My main concern would be how many player with 1.1h will update their game to 1.1i??? Not much. There are still some players on beta 1.0, some players with a previous version (1.1f, 1.1g). With a new version, the game will be even more clutered. With the actual very very low player base GES has, its not a good thing.
Go fot a 1.1i, but if you're planning a 1.1j or k or z that isn't backwards compatible, forget it and take time to polish this new version.
Like Wake says, your patch has gone as far as it needs: fix the reluctant
s bug
s of the beta 1.0.
On the other side, 3 other requests for this 1.1i:1/
say and
say_team are displayed the same way in the in-game chat.
playername: message
Since teamplay really take off in ges thanks to beta 1.1, I would suggest to made
say_team different, like in the beta 1.0:
{to: team} playername: message
2/
weapon load outs im not touching as then ill have to recompile each map
I do understand your point. There's only two or three maps that include the item/team spawn point entities. What about weapon loadouts? Its up on all the maps (so no need of a recompile), and changing the weapon set with a CVAR would be useful. With the rather unbalanced game we have, a pistol only weapon set in ltk would be much better.
3/I'm trying to set up hlstatsx-like stats( i see countless of addicted players to that in TF2, why not in GES?). Its based on logs file. However,
* weapons arent registered
* teams are registered in deathmatch
At the moment, the logs looks like that:
L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><MI6>" killed "PlayerName2<uid><steamid><MI6>"
whereas, according to the
half life log standards, it should be like these:
L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><team>" killed "PlayerName2<uid><steamid><team>" with "ge_weapon"
team being a variable equals to
unassigned in deathmatch mode, and either
MI6 or
Janus in teamdeathmatch mode.
Really, those are 3 personnal requests. Do what you want with them, regarding the amount of work needed to fix them
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Catch me on steam or PM for a test of the patch if ya want
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