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Author Topic: blog 13/06/08 Ges 1.1i  (Read 58773 times)

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Mark [lodle]

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blog 13/06/08 Ges 1.1i
« on: June 13, 2008, 12:47:52 pm »

Im midway through my exams (dont have one till end of next week) and also quit my job so i have a bit of free time to work on ges.

Well ges 1.1i is being tested as well speak and should be ready some time next week. It is backward compatible (so far) with version h (h clients can play on g servers and g clients can play on h servers) and includes various bug fixes plus community maps.

During my time on the ges team i implemented the death animation. The animation i had at the time was just a rough test one and it didnt look nice at all. What i was thinking if some one from the community wants to make one ill gladly include it into the next patch.

Requirements:
*upto 50 frames
*size has to be under 5mgs total (images only)
*640x480 is preferred size (will auto scale)
*tga preferred format

Oh laggy and educator please contact me about testing this patch!
« Last Edit: June 16, 2008, 10:01:24 am by Mark [lodle] »
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mbsurfer

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Re: blog 13/06/08 Ges 1.1g
« Reply #1 on: June 15, 2008, 05:27:30 am »

Sorry to hear you had to quit your job. Hopefully it was for the better. 

And if you need another tester, I'll gladly help.
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Mark [lodle]

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Re: blog 13/06/08 Ges 1.1g
« Reply #2 on: June 15, 2008, 08:53:00 am »

sorry? im loving it. Bar work suxs.
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CCsaint10

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Re: blog 13/06/08 Ges 1.1g
« Reply #3 on: June 16, 2008, 04:15:15 am »

Llodle, why you making a 1.1g if we already have a 1.1h. shouldn't it be 1.1i so people don't get lost?
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Brings back memories, doesn't it? :D

Mark [lodle]

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Re: blog 13/06/08 Ges 1.1g
« Reply #4 on: June 16, 2008, 10:01:10 am »

Fuck, yeah it should be i. My bad
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #5 on: June 24, 2008, 01:50:11 pm »

any update on YOLT? :P

oh, and yet another bug, for knife whore ;) : ammo box do not gives you throwing knifes

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Mark [lodle]

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Re: blog 13/06/08 Ges 1.1i
« Reply #6 on: June 25, 2008, 12:01:30 pm »

Yeah sorry been swamped with other things.

Do have a finished patch but due to the severity of the bugs it isint backwards compatible and wont ever be. Trying to add as much bang for buck in to make it a worth while upgrade. Should be done by week end hopefully.
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #7 on: June 25, 2008, 09:42:59 pm »

Yeah sorry
Don't. There are countless of other things much more important than ges.

it isint backwards compatible and wont ever be.
:( :( :( My main concern would be how many player with 1.1h will update their game to 1.1i??? Not much. There are still some players on beta 1.0, some players with a previous version (1.1f, 1.1g). With a new version, the game will be even more clutered. With the actual very very low player base GES has, its not a good thing.
Go fot a 1.1i, but if you're planning a 1.1j or k or z that isn't backwards compatible, forget it and take time to polish this new version.
Like Wake says, your patch has gone as far as it needs: fix the reluctants bugs of the beta 1.0.



On the other side, 3 other requests for this 1.1i:
1/say and say_team are displayed the same way in the in-game chat.
Quote
playername: message
Since teamplay really take off in ges thanks to beta 1.1, I would suggest to made say_team different, like in the beta 1.0:
Quote
{to: team} playername: message

2/
Quote
weapon load outs im not touching as then ill have to recompile each map
I do understand your point. There's only two or three maps that include the item/team spawn point entities. What about weapon loadouts? Its up on all the maps (so no need of a recompile), and changing the weapon set with a CVAR would be useful. With the rather unbalanced game we have, a pistol only weapon set in ltk would be much better.

3/I'm trying to set up hlstatsx-like stats( i see countless of addicted players to that in TF2, why not in GES?). Its based on logs file. However,
* weapons arent registered
* teams are registered in deathmatch
At the moment, the logs looks like that:

Quote
L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><MI6>" killed "PlayerName2<uid><steamid><MI6>"

whereas, according to the half life log standards, it should be like these:

Quote
L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><team>" killed "PlayerName2<uid><steamid><team>" with "ge_weapon"
team being a variable equals to unassigned in deathmatch mode, and either MI6 or Janus in teamdeathmatch mode.

Really, those are 3 personnal requests. Do what you want with them, regarding the amount of work needed to fix them :)
Catch me on steam or PM for a test of the patch if ya want :P
« Last Edit: June 25, 2008, 09:57:54 pm by Doc.NO »
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #8 on: June 25, 2008, 10:03:34 pm »

Oh and fourth request. Please someone pay SharpSh00tah to leak his map so we can play this sweet runway in no time lool



haha, kidding.
« Last Edit: June 25, 2008, 10:17:08 pm by Doc.NO »
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Mark [lodle]

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Re: blog 13/06/08 Ges 1.1i
« Reply #9 on: June 26, 2008, 03:36:27 am »

Weapon sets are deeply embedded into the maps and source code and are a pain to change.

Ill look into the team say thingy.

The thing is that death match still makes players join Mi6 or Janus just that it is hidden. This prob be a major pain in the ass to fix.

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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #10 on: June 28, 2008, 10:40:30 am »

Do see wtf w/ loadouts. Still nice to have em workin though :).
For the logs, if you can add the weapon part, would be vary cool. Main problem with team is... in DM, hlstatsx record that as friendly fire :/ No clue how the log writing process works, just dont bother w/ teams, and write unasigned in the logs if ge_teamplay = 0
How did yu tweaked YOLT?
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Mark [lodle]

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Re: blog 13/06/08 Ges 1.1i
« Reply #11 on: July 02, 2008, 08:50:04 am »

Gah net has been down for a week. Ill check into the logging tomorrow and yolt is fixed. Should have a patch for the week end to test.
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Doc.NO

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Re: blog 13/06/08 Ges 1.1i
« Reply #12 on: July 02, 2008, 10:24:13 am »

Thanks a lot for everything your doin.

Owell, look at that: shouldn't 2-0 be highter than 2-1?

« Last Edit: July 02, 2008, 09:37:24 pm by Doc.NO »
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Mark [lodle]

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Re: blog 13/06/08 Ges 1.1i
« Reply #13 on: July 03, 2008, 11:18:57 am »

yeah ill lookinto that as well. Prob some int divide for kdr instead of float
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Jonathon [SSL]

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Re: blog 13/06/08 Ges 1.1i
« Reply #14 on: July 03, 2008, 04:30:58 pm »

Quick question, did I miss something? When did this come in?

[attachment deleted by admin]
« Last Edit: July 03, 2008, 04:32:55 pm by The SSL »
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Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW
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