I got this messages (shown bellow) after doing "srcds.exe -game .\gesource\ -console +maxplayers 16 +map ge_archives" on prompt with some errors.
The messages stops at "VAC secure mode is activated" (with the cursor flashing).
I waited too long but the message still the same (I didn't got the message "Adding master server xxxx" as I saw in other posts).
I opened the ports 27005, 26900, 27015 - 27020 (both of them TCP and UDP) on router and firewall. By the way, I tested with both of them disabled!
I set the docs "server" (region number 2, server name and password), "server.cfg" (region number 2, server name and password) and "listenserver" (uncommented "exec server_normal.cfg") at gesource\cfg folder and still not working.
Enable DMZ doesn't work too.
I'm using Windows 7 (x64).
HELP ME PLEASE!!!!
Thanks a lot!!
*Sorry about the bad english.
249.5 fps 0/16 on map ge_archives
Console initialized.
Game.dll loaded for "GoldenEye: Source"
PYTHON: Setting paths and output redirects!
maxplayers set to 16
maxplayers set to 16
Network: IP 192.168.0.106, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
exec: couldn't exec skill_manifest.cfg
Executing dedicated server config file
No rotation log!
Parsing scripts\maps\default.txt for map data
Parsing scripts\maps\ge_archives.txt for map data
No rotation log!
No rotation log!
Attempting to load scenario: deathmatch
Loading scenario DeathMatch from disk
Successfully loaded scenario deathmatch!
Executing gamemode {DeathMatch.cfg] config file
gameserve.cpp(680) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn
Server logging enabled.
Server logging data to file logs\L0830023.log
L 08/30/2016 - 21:09:26: Log file started (file "logs\L0830023.log") (game "C:\Program Files (x86)\Steam\steamapps\common\Source 2007 Dedicated Server\gesource") (version "3943")
exec DeathMatch.cfg: file size larger than 1 MB!
Connection to Steam servers succesful.
VAC secure mode is activated.
And this with a NMAP test:
Starting Nmap 6.47 (
http://nmap.org ) at 2016-08-31 01:35 Coordinated Universal Time
Nmap scan report for xxx-xxx-xxx-xxx.xxxxx (xxx.xxx.xxx.xxx)
Host is up (0.25s latency).
PORT STATE SERVICE
27015/tcp closed unknown
27015/udp closed halflife
Nmap done: 1 IP address (1 host up) scanned in 5.47 seconds