I get the impression that the gunplay is supposed to be reminiscent of the original game, but it does feel a bit spongy. I don't want to make excuses for my skill or the lack of skill, but there were a lot of moments where I pump players full of lead and they don't die. Speaking of people not dying, hit detection feels a little funny but again, this is just a hunch and could just be me being bad.
This one however is not just me being crazy, I counted picking up 6 shotguns in a row in a regular match, and I'm certain it happens across multiple matches, multiple maps and multiple servers. I was pretty doubtful but I checked the weapon loadout pop up, sometimes it's 3 shotguns out of 8 guns and that is way too much. Even if shotguns show up less than 3 out of 8, I feel like every spawn I come across is a shotgun. I was legit going to go mad and I feel this is the #1 thing to go under some extra tuning. On the topic of shotguns, I cannot get any kills with them. Feels like nobody goes down after a few blasts to the body and head.
I wanted to try the different modes but it's really hard when game modes are rapidly changing. Everytime I want to try a golden gun server, the match ends and the mode changes, I leave the server, join another, and it repeats itself. Not a technical issue, but I feel like I have to avoid some hoops to explore the game's offerings.
One last major issue is CPU usage. I looked around and it seems the Source engine you are using doesn't utilize or doesn't have multicore rendering. My core 1 is constantly maxed and it's constantly causing my OBS to drop frames from my stream because of the core 1 spiking. I tried to frame limit using vsync but that seems to have zero effect, +fps_max in my command line didn't work, using vsync in my Nvidia control panel didn't work, however fps_max did work but only when used in menus. But even after it relieved some stress on core 1, my stream was still dropping frames like mad even though this never happens with other games. This one is a mystery.
Little quality of life things that need to be looked at:
- having to manually close the match results when a new round begins
- when you die, "Press Start" appears but clicking doesn't do anything until seconds later, somewhat interfering with the pacing
Things that surprised me was the amazing soundtrack and the remake of the Casino Royale environment. Nice work.