It's funny how simple Surface is, just a big open blob with a few shacks strewn about. In retrospect, I remember getting lost in Surface the first couple times, and thinking "dang this map is so huge and complex", when in reality I guess I was just getting turned around from all the fog.
Similarly, Statue Park. It always (originally) felt big and open to me like Surface, but in reality it's pretty much just a linear zig zag. They sure knew how to take some fairly basic map designs and make them atmospherically interesting .
Thanks for sharing, KM!