The beginnings of this project, this map, was in 2009. I present to you, in video, the first version of this work.
I've compiled several hours working on the details and optimization in order to provide the best possible experience.
So I will put online the final version of this map May 7, 2016.
The experience gained during these few years have given me confidence and ease.
I attack more than ever.
I have so many projects in mind!
GoldenEye: Source is one of tem and I would like to achieve it in the coming months.
Your donations to me would be an incredible help to carry out these projects.
Thanking you in advance and hope that you will like my work.
Thank you.
Specials Thanks to:
Kraid - Modelisation of Cells
The Cy - Beta tester
Everyone - Encouraging me!
[
Download zip] 217.17Mb
Fixed:
* I fix the line.
* Correction distance of areaportal to the warehouse.
* I tweaked a few lights and cubemaps.
* Change some textures.
* Added some extra particles under the lights.
* Change screens suspended for more realistic.
* Added some details.
* The textures of the garage doors were compiled into the BSP.