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Author Topic: Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4  (Read 8542 times)

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FrancoisBerg

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Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
« on: November 30, 2015, 05:32:11 am »

Hi guys,

For several days I try to start a server and I am not able... I tried several Linux distribution (Ubuntu, Debian, CentOS and Fedora) and it always seems to be the same result...

Server Info:
Quote
Welcome to Ubuntu 12.04.5 LTS (GNU/Linux 3.13.0-32-generic i686)

 * Documentation:  https://help.ubuntu.com/

  System information as of Mon Nov 30 00:24:21 EST 2015

  System load:  0.0                Processes:           62
  Usage of /:   46.7% of 19.56GB   Users logged in:     0
  Memory usage: 10%                IP address for eth0: 159.203.29.82

What I did to install the server:
Code: [Select]
mkdir /usr/local/steamcmd
cd /usr/local/steamcmd
wget http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar xvf steamcmd_linux.tar.gz
./steamcmd.sh

**
login anonymous
force_install_dir ./srcds
app_update 310
**

cd /usr/local/steamcmd
wget http://www.moddb.com/downloads/mirror/61940/101/dd8dd6dd71267385b2506a6d52ddf018
mv dd8dd6dd71267385b2506a6d52ddf018 GoldenEye_Source_v4.2.4_Server_Full.tar.gz
tar xvf GoldenEye_Source_v4.2.4_Server_Full.tar.gz

nano /usr/local/steamcmd/gesource/cfg/server.cfg
nano /usr/local/steamcmd/gesource/cfg/Valve.rc

cd /usr/local/steamcmd/srcds
export MALLOC_CHECK_=0
./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic -debug

Console output:
Code: [Select]
root@GoldenEyeTestServer:/usr/local/steamcmd# cd /usr/local/steamcmd/srcds
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# export MALLOC_CHECK_=0
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# ./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic -                                                                                                debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
./srcds_run: 1: ./srcds_run: gdb: not found
Please install gdb first.
goto http://www.gnu.org/software/gdb/
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "GoldenEye: Source"
maxplayers set to 16
maxplayers set to 16
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill_manifest.cfg
Executing dedicated server config file
Attempting to load scenario: DeathMatch
Loading scenario DeathMatch from disk
Successfully loaded scenario DeathMatch!
Executing gamemode [DeathMatch.cfg] config file
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/gameserver.cpp (682) : Assertion Failed: m_CMInterface.GetLogonState() =                                                                                                = k_ELogonStateNotLoggedOn
Server logging enabled.
Server logging data to file logs/L1130000.log
L 11/30/2015 - 00:15:13: Log file started (file "logs/L1130000.log") (game "/usr/local/steamcmd/gesource") (version "3740")

Console Output, when I try to restart it for the second time:
Code: [Select]
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# export MALLOC_CHECK_=0
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# ./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
./srcds_run: 1: ./srcds_run: gdb: not found
Please install gdb first.
goto http://www.gnu.org/software/gdb/
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:26 EST 2015: Server restart in 10 seconds

Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:36 EST 2015: Server restart in 10 seconds

Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:46 EST 2015: Server restart in 10 seconds

Thanks for your help!  :)
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FrancoisBerg

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Re: Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
« Reply #1 on: November 30, 2015, 07:10:15 am »

If a DEV/Tester wants to check my server for testing. I can give him logins via private message.  :P
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soupcan

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Re: Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
« Reply #2 on: December 01, 2015, 01:41:56 am »

I did my own testing in 12.04 i686, and from what I can tell, the crash occurs in a library outside of SrcDS or GE:S (though the crash I had was different from yours), so I don't know what to say. My best guess is Valve made an update to SDK 2007 that secretly does not work with old versions of Ubuntu. I'm sure it still works in 14.04 and onward, though.
« Last Edit: December 01, 2015, 01:45:29 am by soupcan »
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FrancoisBerg

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Re: Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
« Reply #3 on: December 01, 2015, 01:47:37 am »

I tested on every ubuntu version (12.04, 13.10, 14.04, 15.10)... 32 bit and 64 bit also... And the result is still the same. Do you have skype ? I can create a Ubuntu 14.04 on digitalocean.com and give you root access to test it.

Thanks!
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killermonkey

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Re: Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
« Reply #4 on: December 01, 2015, 03:30:19 am »

Can you post your debug.log?

I can ssh into your server if you give me access, pm me the details.
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FrancoisBerg

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Re: Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
« Reply #5 on: December 02, 2015, 02:08:42 am »

I don't see any debug log created on the server... But, you can login on the server and check that :)

Thanks!
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jexact

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Re: Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
« Reply #6 on: December 07, 2015, 02:34:44 pm »

The "debug.log" is located in the "srcds" directory (in your case: "/usr/local/steamcmd/srcds"). Since the debugger is creating the debug.log, you have to install "gdb" first.

It looks like I have the same issues (OS: debian 8 "jessie" stable 64 bit). The first time I start the server, everything is working fine. But when I quit/stop the server I'll get a segmentation fault. The interesting part is, that once I reboot the server, everything works fine again... Any ideas?

debug.log
Code: [Select]
----------------------------------------------
CRASH: Tue Dec  8 19:15:12 CET 2015
Start Line: ./srcds_i486 -game ../gesource +maxplayers 12 +map ge_archives -debug
[New LWP 2074]
[New LWP 2075]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./srcds_i486 -game ../gesource +maxplayers 12 +map ge_archives -debug'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0  0x01a7cacc in ?? ()
#0  0x01a7cacc in ?? ()
#1  0x00000004 in ?? ()
#2  0xf54afe18 in ?? () from /home/steam/steamcmd/gesource/bin/server_i486.so
#3  0xf4a7f95f in CServerGameDLL::DLLInit(void* (*)(char const*, int*), void* (*)(char const*, int*), void* (*)(char const*, int*), CGlobalVars*) () from /home/steam/steamcmd/gesource/bin/server_i486.so
#4  0xf6d5936a in SV_InitGameDLL() () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#5  0xf6e20ca5 in Host_Init(bool) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#6  0xf6eae613 in Sys_InitGame(void* (*)(char const*, int*), char const*, void*, int) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#7  0xf6eb1e85 in CEngine::Load(bool, char const*) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#8  0xf6eaf16e in CModAppSystemGroup::Main() () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#9  0xf6f15685 in CAppSystemGroup::Run() () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#10 0xf6eaf38f in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#11 0xf703320a in CDedicatedAppSystemGroup::Main() () from bin/dedicated_i486.so
#12 0xf7092ba5 in CAppSystemGroup::Run() () from bin/dedicated_i486.so
#13 0xf708d0db in CSteamApplication::Main() () from bin/dedicated_i486.so
#14 0xf7092ba5 in CAppSystemGroup::Run() () from bin/dedicated_i486.so
#15 0xf703378b in main () from bin/dedicated_i486.so
#16 0xf702bb83 in DedicatedMain () from bin/dedicated_i486.so
#17 0x0804949d in main ()
No symbol table info available.
From        To          Syms Read   Shared Object Library
                        No          linux-gate.so.1
0xf7709600  0xf7736f65  Yes (*)     /lib32/libm.so.6
0xf7700ad0  0xf770196c  Yes (*)     /lib32/libdl.so.2
0xf76e8870  0xf76f4f47  Yes         /lib32/libpthread.so.0
0xf7551420  0xf767f34e  Yes (*)     /lib32/libc.so.6
0xf7756860  0xf776e73c  Yes (*)     /lib/ld-linux.so.2
0xf7500d50  0xf75249a4  Yes         ./bin/tier0_i486.so
0xf74cb060  0xf74e2164  Yes         ./bin/vstdlib_i486.so
0xf702b730  0xf70a0014  Yes         bin/dedicated_i486.so
0xf6cef480  0xf6f2b654  Yes         /home/steam/steamcmd/srcds/bin/engine_i486.so
0xf6c4cfe0  0xf6c598c4  Yes         ./bin/steam_api_i486.so
0xf67ab290  0xf67d4ce4  Yes         /home/steam/steamcmd/srcds/bin/soundemittersystem_i486.so
0xf662f180  0xf6757284  Yes         /home/steam/steamcmd/srcds/bin/materialsystem_i486.so
0xf5da1f50  0xf5e4a204  Yes         /home/steam/steamcmd/srcds/bin/studiorender_i486.so
0xf58b4b40  0xf5b3dbb4  Yes         /home/steam/steamcmd/srcds/bin/vphysics_i486.so
0xf581dbd0  0xf5886a74  Yes         /home/steam/steamcmd/srcds/bin/datacache_i486.so
0xf5805b30  0xf580f684  Yes         /home/steam/steamcmd/srcds/bin/shaderapiempty_i486.so
0xf46f5d00  0xf4f0bfb0  Yes (*)     /home/steam/steamcmd/gesource/bin/server_i486.so
0xf3c978f0  0xf3ca8122  Yes (*)     /usr/lib32/libz.so.1
0xf3c8e9b0  0xf3c91eaa  Yes (*)     /lib32/librt.so.1
0xf774da90  0xf774e417  Yes (*)     /lib32/libutil.so.1
0xf3be19f0  0xf3c4fccd  Yes (*)     /usr/lib32/libstdc++.so.6
0xf3b800a0  0xf3b95f45  Yes (*)     /usr/lib32/libgcc_s.so.1
0xf3b6b020  0xf3b79914  Yes         /home/steam/steamcmd/srcds/bin/scenefilecache_i486.so
(*): Shared library is missing debugging information.
Stack level 0, frame at 0xffc5dbf4:
 eip = 0x1a7cacc; saved eip = 0x4
 called by frame at 0xffc5dbf8
 Arglist at 0xffc5dbec, args:
 Locals at 0xffc5dbec, Previous frame's sp is 0xffc5dbf4
 Saved registers:
  eip at 0xffc5dbf0
End of Source crash report
----------------------------------------------
« Last Edit: December 08, 2015, 06:22:13 pm by jexact »
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