I need helping importing/replacing the guns. Now, I always do a test with simple things to see if I can even accomplish what I'm trying to do the first time, so I'm importing the PP7 model from the original N64 game for the sake of simplicity....and I wanted to make a N64 weapon pack to go with the N64 sound pack and I remember someone/some people were working on a N64 player model pack but I haven't heard or seen anything about that in over a year.
Because I've made player models for Garry's Mod I already know what to do, but I get errors when compiling the model. And if it matters, I extracted the models & animations with MDLDecompiler 0.5 as it worked for me before, if there is a different extractor that works better, PLEASE let me know, but as far as I know, this is the version that works the best.
This is the model in 3DS Max 2013:
The .qc file, which all I did was change the names of the model and material path so I didn't mess with anything function-wise or anything, but just incase:
The errors I get from GUIStudioMDL 2.2/Source:
And what the model looks like ingame (don't worry it's only 17 seconds long):
When this happened I then decided to re-import the original model just to make sure it was the animations themselves and not the n64 model, and the same thing happened except the gun is off to the right of the screen when shooting.
(It's silver because that was the last version that I extracted and it overruled the normal version, but that doesn't matter, same problem happens with the other PP7 models)
So I know for a fact that it is the animations themselves, and these are unedited the model is the only thing that was imported into 3ds Max and that was for the N64 one, the one I re-imported wasn't opened in 3ds Max, it is the raw file I got from MDLDecompiler.
Now I have looked online for help, I looked up what the Bounding Box error is and I looked throughout the forums here for anything, but all I found here was an extremely old tutorial on making custom weapons and in the tutorial the guy imported a glock with custom animations, but what I want is to use the original animations so that doesn't help me. The only solutions I can think of is getting working copies from somebody if anyone has any on their laptops and are willing to share with me, or to remake the animations from scratch. I am okay with remaking the animations from scratch if that is the only way, I just wanted to know if anyone knew a way to fix the animations or had them that they could send me or if there was a better extractor that someone could inform me of.
If giving out the original animations is against the rules, is frowned upon or something along those lines, then tell me nicely. I only planned on using them for custom models for GE:S only, didn't plan on using them in Garry's Mod or anything else if that's what the team is afraid of or something, but if I have to remake the animations myself then I am okay with doing that. Just would rather prefer getting working copies of the animations instead of having to recreate them.