GoldenEye: Source Forums

  • November 01, 2024, 12:30:20 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: New Years Community Map Pack 2015  (Read 76684 times)

0 Members and 2 Guests are viewing this topic.

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: New Years Community Map Pack 2015
« Reply #15 on: January 25, 2015, 01:13:43 pm »

The .bsp isn't converted to .res it's a simple text file.
A .res file is telling the client there are additional resources that need to be downloaded from server.
It specifies the type, path and name of the resources.

As for the sv_downloadurl, it depends.
It points to an external download mirror in order to (usually) provide faster download speed and reduce bandwidth usage on the server.
So if you have set up an external webspace with good download speeds, you can have the client downloading the files from there, too.

If a file is missing on the webspace but available on the server, clients will still be able to download it there.

If you're using a fast dl mirror, it is a good idea to compress big files for faster download.
Source is using the bz2 format for this. It's available e.g. in programms like 7zip.
Just put the map.bsp.bz2 into the corresponding folder on the webspace.
Otherwise the game server will create a ztmp itself and send this to the client, but at the cost of server bandwidth.
« Last Edit: January 25, 2015, 06:11:55 pm by kraid »
Logged

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: New Years Community Map Pack 2015
« Reply #16 on: January 26, 2015, 01:58:17 am »

Awesome Map Pack :)
Logged

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: New Years Community Map Pack 2015
« Reply #17 on: January 30, 2015, 02:29:59 am »

For those of you that are using SM Downloader to distribute the files for Archives Classic, below is the code for your downloads.ini file:

Code: [Select]
//Don't modify or remove the Comment Lines ( // )
//Files (Download Only No Precache)

//ge_archives_classic
scripts/music/level_music_ge_archives_classic.txt
scripts/soundscapes_ge_archives_classic.txt
models/props/archives_classic/classic_crate01.dx80.vtx
models/props/archives_classic/classic_crate01.dx90.vtx
models/props/archives_classic/classic_crate01.phy
models/props/archives_classic/classic_crate01.sw.vtx
models/props/archives_classic/classic_crate01.vvd
models/props/archives_classic/fanvent.dx80.vtx
models/props/archives_classic/fanvent.dx90.vtx
models/props/archives_classic/fanvent.sw.vtx
models/props/archives_classic/fanvent.vvd

//Decal Files (Download and Precache)

//ge_archives_classic
materials/Goldeneye/Archives_classic
materials/models/props/archives_classic/classic_crate01.vmt
materials/models/props/archives_classic/classic_crate01.vtf
materials/models/props/archives_classic/fanvent.vmt
materials/models/props/archives_classic/fanvent.vtf
materials/VGUI/loadingscreens/ge_archives_classic.vmt
materials/VGUI/loadingscreens/ge_archives_classic.vtf
materials/VGUI/loadingscreens/ge_archives_classic_widescreen.vmt
materials/VGUI/loadingscreens/ge_archives_classic_widescreen.vtf

//Sound Files (Download and Precache)

//ge_archives_classic
sound/music/Archives_classic.mp3

//Model Files (Download and Precache)

//ge_archives_classic
models/props/archives_classic/classic_crate01.mdl
models/props/archives_classic/fanvent.mdl

Note - The only issue is that Adrian corrected materials\Goldeneye\Archives_classic\walltile_green.vtf.  It won't be downloaded because it was included in 4.2.4.
« Last Edit: January 30, 2015, 03:54:53 am by Troy »
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Kratos

  • 007
  • ****
  • Posts: 1,157
  • Reputation Power: 125
  • Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!
  • Offline Offline
Re: New Years Community Map Pack 2015
« Reply #18 on: March 15, 2015, 12:31:11 am »

This post brought me to tears. Thank you all.
Logged
Pages: 1 [2]  All   Go Up