We don't take your criticism harshly.
However, as these threads keep coming up I find myself needing to point out that we have been a PR and viral juggernaut from 2005-07, then 2009-12.
No one can keep being relevant monthly or anything, but we have had release buzz every single time. This last time we had the least amount of buzz and still had a good successful spike in players, and still had the editor of PCgamer north america promoting us with articles and his own personal efforts, forming games and inviting people and trying to convince people to respect our work.
We have our own activist within the video game industry. Do you know how cool that is and lucrative? And yet the reality is what I said last time.
People like us like a wine tasting. They appreciate our quality, and savor it briefly the nostalgia of the taste, until they spit us out, and go back to the wines that they paid big money for. It's where they feel "safe" and socially acceptable. (like, all their friends play COD, or Minecraft, or w/e) These retail games need justifying the money spent, hence playing them to death.
We get tagged by randoms on youtube as irrelevant, and some still don't understand what we are having watched videos. And we can't really undo that. And in the mod community we are too much of a staple, been seen as too promoted (when we release always in the top 5 on moddb) to have hordes of fans sacrificing their lives for us, like a legion.
I don't know how we could value our fans more, inspire our community better, attract players that will actually stay - not just sample us.