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Author Topic: GES Update 7/27/07  (Read 19622 times)

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Jeron [SharpSh00tah]

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Re: GES Update 7/27/07
« Reply #30 on: February 22, 2008, 05:33:56 am »

This was me sir, They map has come ALONG WAY, since these pics and its really different now!
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Jackred666

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Re: GES Update 7/27/07
« Reply #31 on: February 23, 2008, 07:03:48 pm »

Nice work you did man.
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Jeron [SharpSh00tah]

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Re: GES Update 7/27/07
« Reply #32 on: February 24, 2008, 04:44:03 am »

Thanks i appriciate it
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Re: GES Update 7/27/07
« Reply #33 on: February 24, 2008, 05:15:15 am »

Why don't you work on Jungle since you're so good.
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Jeron [SharpSh00tah]

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Re: GES Update 7/27/07
« Reply #34 on: February 24, 2008, 06:02:38 am »

I wouldnt mind making it, however, I have streets next in my lineup and then caverns, After that sure why not lol.
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Re: GES Update 7/27/07
« Reply #35 on: February 24, 2008, 06:18:58 am »

I can't wait to how good you made those levels because this mod to me is like GoldenEye upgraded.
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Jeron [SharpSh00tah]

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Re: GES Update 7/27/07
« Reply #36 on: February 24, 2008, 06:32:57 am »

thats pretty much our goal is to make goldeneye upgraded! each level takes a while but it really depends on how big the level is, runway for example has taken me about a year O_o but i wasnt working on it for about 3 months total..
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Re: GES Update 7/27/07
« Reply #37 on: February 24, 2008, 06:50:58 am »

For your goal i already know all the levels from the game will be multiplayer would that also mean that all the characters will come back with some new ones.
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Jeron [SharpSh00tah]

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Re: GES Update 7/27/07
« Reply #38 on: February 24, 2008, 10:08:06 am »

as of now, we are just doing all the major characters. Come our final release, dont be surprised to have many models to choose from
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

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Re: GES Update 7/27/07
« Reply #39 on: February 24, 2008, 12:39:39 pm »

I won't i'm just surprised how good it all together looks.
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