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Author Topic: textures and models re-use  (Read 20254 times)

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aaronmarsh632

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textures and models re-use
« on: June 12, 2012, 04:18:07 pm »

Hi,

Just a quick 1, what are the rules on using textures and models from maps in ges for your own ge maps? is this allowd or is permission required from the ges team?

thanks
Aaron
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Luchador

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Re: textures and models re-use
« Reply #1 on: June 12, 2012, 05:21:00 pm »

Hi Aaron,

Feel free to use any GE:S models and textures in your own maps for GE:S. In fact, we encourage it! If any person wants to use GE:S content outside of our mod, we'd ask that you request permission. We'd probably say yes as long you give credit to us.

aaronmarsh632

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Re: textures and models re-use
« Reply #2 on: June 12, 2012, 08:13:20 pm »

thanks a lot, i'm working on dam and wanted some kwl textures, these will be gr8
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The Cy

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Re: textures and models re-use
« Reply #3 on: June 12, 2012, 09:25:45 pm »

thanks a lot, i'm working on dam and wanted some kwl textures, these will be gr8

cool, I´d like to see a map like dam finally being realized in goldeneye source. if you need any help, feel free to post your problems in the custom WIP section.
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namajnaG

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Re: textures and models re-use
« Reply #4 on: June 12, 2012, 09:26:58 pm »

Dam is kinda linear but it would indeed be nice to find it in GE:S. Have fun with all those displacements ;)

CCsaint10

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Re: textures and models re-use
« Reply #5 on: June 13, 2012, 04:28:41 am »

<3 displacements. :) I actually, at this point in my skills, prefer them over brushwork...lol
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namajnaG

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Re: textures and models re-use
« Reply #6 on: June 13, 2012, 04:45:58 am »

I'm quite bad with displacements, I usually end up with a wavy brush filled with collision errors and unaligned textures, Until about five revisions. I've still got to learn I guess.

Jonathon [SSL]

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Re: textures and models re-use
« Reply #7 on: June 13, 2012, 01:51:26 pm »

I'm quite bad with displacements, I usually end up with a wavy brush filled with collision errors and unaligned textures, Until about five revisions. I've still got to learn I guess.

Start with a super low resolution, get the general shape you want, then add more divisions and smooth it out as you go.
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Kinky

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Re: textures and models re-use
« Reply #8 on: June 13, 2012, 02:13:30 pm »

Quote from: SSL
Start with a super low resolution, get the general shape you want, then add more divisions and smooth it out as you go.

+1 to this

Also dont try anything too insane like this...

https://dl.dropbox.com/u/13423559/jungle1.jpg


The way displacements have to be perfectly aligned convex objects means making one complicated object like pictured above is REALLY tricky...
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namajnaG

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Re: textures and models re-use
« Reply #9 on: June 13, 2012, 04:21:10 pm »

Thanks for the tips guys, Always appreciated!
I'll boot up Hammer soon and start playing more with those, Hopefully I get somewhere.

@Kinky : Woah! I never knew such a complicated displacement was possible in a single brush!

kraid

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Re: textures and models re-use
« Reply #10 on: June 13, 2012, 04:50:42 pm »

^^It's not a single brush.
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namajnaG

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Re: textures and models re-use
« Reply #11 on: June 13, 2012, 04:55:50 pm »

Several brushes grouped in one? Fair enough now, D'oh.

Kinky

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Re: textures and models re-use
« Reply #12 on: June 14, 2012, 07:54:51 am »

Yeaaaa its roughly a hundred brushes. And it nearly gave me an aneurism.


The worst part of it is you can see i have cave entrances, and therefore cave interiors. Which means its actually multiple groups sculpted seperately, and you have to regroup to fix the seams as you go.


Serious ballache.
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markpeterjameslegg

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Re: textures and models re-use
« Reply #13 on: June 14, 2012, 11:21:05 am »

Dam is kinda linear but it would indeed be nice to find it in GE:S. Have fun with all those displacements ;)

So was Runway until it was altered. Imagine this, extending the area under the lookout towers to reach that secret island that was in the original, you could have a maze of offices & bullet proof glass tunnels leading under water, that would be cool.
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kraid

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Re: textures and models re-use
« Reply #14 on: June 14, 2012, 02:29:07 pm »

A underwater connection between the Island would be more then unrealistic.
The depth of the water behind the dam would be more or less the same as the height of the dam itself. Noone would even try to build something inside that.

The dam itself allready offers 3 routes: on top of the dam, inside of the dam and the pier behind the dam. The underground area inside the dam can be expanded so that there are actually rooms instead of only corridors. Maybe it could even have more then one underground level.

If you wanna expand the map to use the area where bond starts in SP too, you could try to connect these two "rooms" with the underground area.

The only thing that cannot be avoided is the long open walkway on top of the dam.
But it might be possible to add some cover by placing a truck and maybe also other stuff on there.

If you wanna have the island reachable (good sniper spot), i'd say link it with a passage from the place where Bond starts in SP.

Don't feel restricted to much to the original map, since it had to be built with tough hardware limitations in mind.
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