thanks for your replies.
PPK:
I think that having three traps may be a bit overkill. One that actually kills you (immediately or if you don't think fast - activate a mechanism to get out of it) and other two that just damage you would be better, I think, along with the escape door.my original intention behind the doors lies in the fact, that the player should normally be dead after he has fallen off the bridge. but if he survives the damage he has one little chance left to rescue himself, so he has to choose his path wisely, otherwise he´s doomed. but it´s not a bad idea that one door should only cause damage. I will try some variations in the future test.
Rick Astley:
The Third image looks great with the area- it would be cool to hear some sort of street noises- like a police car in the background...just to add to the atomsphere....for this area I would prefer a jazzy version of the "man with the golden gun" theme, just like in the movie. but I don´t know if this ever happens.
the sixth image...i agree we do need another shooting range- i wonder if there is a way that players could press a button and the cardboard cutouts pop up...could also aid players in causing a distraction...especially on gamemodes like Live and Let Die or LTKI could easily do that, good idea.
the eleventh image looks good- i love the new layout of the womens bathroom but the image of the woman pointing just doesnt suit it...besides the woman pointing slightly reminds me of Nicholas Cage's Y'dont say face.haha, never thought about that nicolas cage thing. but I LOVE this picture of the retro 50`s lady, pointing to the women´s toilet and telling the female players where to go. she looks so funny, innocent, pure and stupid. next to this woman there will also be a business man pointing in the other direction.
the last image of the Work in Progress with the dark woodern bridge visually looks amazing but realistically it doesnt suit it...what if you tried to use the invisible bridge version from early versions if not what about the older version of the bridge with the gold coins?no, I don´t want to go back to the invisible bridge, because this map has to be fantastical, but also realistic. so the wooden bridge is a good solution I suppose. the invisible bridge wasfunny (and unique), but also a bit exaggerated. the bridge is not the problem. I don´t know exactly what to do with the walls of this room. I thought about a giant golden gun, a giant scaramanga face, a giant pyramide, a sea of coins, a sea of blood. nothing seems to fit.