hows the progress going?
i was thinking why not have screams come from the bottom of the woodern bridge?
will the deathtraps be modified?
progress is everything. I fly through the walls of my map and I try to give every single room a different feeling/mood. and I´m searching for the best hi-res textures I could find. light yellow wood planks, dark brown bricks. textures with rich colours; colours which transport a special technicolor-60s/70s feeling and make this funhouse, that was built with typical spy-fi cardboards, believable. it has to look cheap and it has to look good at the same time. like a "avengers"-episode.
and I don´t know which elements will be there at the end. I´m thinking about deleting the walk of fame, because it has nothing to do with scaramanga`s funhouse, it´s just a homage to the developers. I´m thinking about deleting my friends & myself, because we don´t fit in this mobster-place. scaramanga would hate us. and I´m also thinking about adding a labyrinth to the bottom of the pyramid room. the player would fall of the wooden bridge and maybe he would have the chance to come back again, searching for a way out of the labyrinth. I´m also very interested in adding some optical illusions. playing a map is like being a part of a movie. its all about entertaining the mind/ the heart through perception.
so I´m browsing for picture puzzles, optical things which give me headaches like these examples:
and here are new pictures of the funhouse v4:
more compact now: the cowboy area
sitcom area, still very WIP.
slim-fast: new funhouse sign, walls and colours.
purple rose of spyro
new WIP area next to the control room: scaramanga's final resting place (with coffin and picture). I like the idea that scaramanga is dead while his house is still living on.
I deleted the small vents. I want freedom like william wallace
I´m very proud of this new hi-res brick texture. this is the cheap cardboard style I strive for.
ii: illusion-integration