GoldenEye: Source Forums

  • November 21, 2024, 07:38:48 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Source Shader Editor Plugin  (Read 30549 times)

0 Members and 1 Guest are viewing this topic.

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Source Shader Editor Plugin
« on: July 19, 2011, 10:11:10 am »

I just found this on moddb today:
http://www.moddb.com/engines/source/news/source-shader-editor-plugin-released/#2337255

Looks like Valve keeps the promise to improve the SDK tools.
Logged

coolDisguise

  • GoldenEye fan
  • 00 Agent
  • ***
  • Posts: 439
  • Reputation Power: 12
  • coolDisguise barely matters.coolDisguise barely matters.
  • Offline Offline
Re: Source Shader Editor Plugin
« Reply #1 on: July 19, 2011, 10:45:25 am »

Looks interesting, but I don't get it how you can do like a gaussian blur shader, an animation shader (like an animated cloud texture on a sphere with an Earth texture) or more complex shaders with that. Well, I just had a quick look at the site you linked, but if these are possible drag-and-drop clicking your shaders looks very comfortable.
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Source Shader Editor Plugin
« Reply #2 on: July 19, 2011, 01:41:13 pm »

That would look SICK on runway!
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Luchador

  • Retired Lead Developer
  • 00 Agent
  • *
  • Posts: 387
  • Reputation Power: 175
  • Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!
  • Offline Offline
    • My Website
Re: Source Shader Editor Plugin
« Reply #3 on: July 19, 2011, 02:34:51 pm »

Really nice work! Now we just need a WYSIWYG map editor!

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Source Shader Editor Plugin
« Reply #4 on: July 19, 2011, 02:39:29 pm »

Really nice work! Now we just need a WYSIWYG map editor!

+1
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

coolDisguise

  • GoldenEye fan
  • 00 Agent
  • ***
  • Posts: 439
  • Reputation Power: 12
  • coolDisguise barely matters.coolDisguise barely matters.
  • Offline Offline
Re: Source Shader Editor Plugin
« Reply #5 on: July 19, 2011, 03:57:17 pm »

Really nice work! Now we just need a WYSIWYG map editor!

... with an interface connecting to the brain of its user ~
gotta love mappers on drugs ;-)
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Source Shader Editor Plugin
« Reply #6 on: July 19, 2011, 03:57:31 pm »

YES a new toy to play with!

KM KM KM PLEEEEASE code it in! :)

http://developer.valvesoftware.com/wiki/SourceShaderEditor/Installation

Really nice work! Now we just need a WYSIWYG map editor!

Lol, Valve would never be bothered to update their 8-9 year old map editor...
« Last Edit: July 19, 2011, 04:08:25 pm by Jonathon [SSL] »
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Source Shader Editor Plugin
« Reply #7 on: July 19, 2011, 06:10:57 pm »

It looks a lot like the UDK material editor, allthough a little more complicated.
Might be more powerfull, too. At least if you know what you're doing.

As for the integration into GES, i'd say this could be a cool feature if we have some ideas what for we could use this custom shaders.
New Golden Gun material maybe, or classic goldeneye glass for the _classic maps?
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Source Shader Editor Plugin
« Reply #8 on: July 19, 2011, 07:48:50 pm »

YES a new toy to play with!

KM KM KM PLEEEEASE code it in! :)

http://developer.valvesoftware.com/wiki/SourceShaderEditor/Installation

Lol, Valve would never be bothered to update their 8-9 year old map editor...

Wow looks like Valve learned how to write a proper API finally. I can integrate this ASAP.
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Source Shader Editor Plugin
« Reply #9 on: July 19, 2011, 07:50:39 pm »

i'd say this could be a cool feature if we have some ideas what for we could use this custom shaders.


Ice blocks on the mountains in runway / surface
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: Source Shader Editor Plugin
« Reply #10 on: July 19, 2011, 08:31:07 pm »

Certainly will be interesting to see what KM does with this.
Logged

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: Source Shader Editor Plugin
« Reply #11 on: August 08, 2011, 10:05:11 am »

Yea i need this...
Logged

Currently in Progress - ge_jungle

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Source Shader Editor Plugin
« Reply #12 on: August 08, 2011, 01:51:39 pm »

Certainly will be interesting to see what KM does with this.
Why KM, this editor is designed to be able to create shaders for source without programming knowledge.
Ofc. it also helps to have some basic programming knowledge but it's not neccessary in the first place.
Logged
Pages: [1]   Go Up