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Touching Up Maps For V4.2
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Topic: Touching Up Maps For V4.2 (Read 7866 times)
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markpeterjameslegg
Did I fire six shots? Or only five?
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Touching Up Maps For V4.2
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on:
June 22, 2011, 10:16:44 am »
I was wondering if any of the other GE:S maps would receive the improvements that Silo got, like Caverns for example, or Archives. Caverns seems unfinished in particular in comparison to Casino, Silo, Facility etc.
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major
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Re: Touching Up Maps For V4.2
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Reply #1 on:
June 22, 2011, 10:47:56 am »
Yes.
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All view points are of my own and not associated with the team.
Luchador
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Re: Touching Up Maps For V4.2
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Reply #2 on:
June 22, 2011, 11:19:41 am »
Definitely yes. A couple are getting complete overhauls while others will be touched up a little. I'm also redoing some of the older models such as the green truck.
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www.luchadordev.com
markpeterjameslegg
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Re: Touching Up Maps For V4.2
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Reply #3 on:
June 22, 2011, 02:18:08 pm »
Awesome news, chuffed to bits. If Silo's anything to go by were in for a treat for sure.
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Jeron [SharpSh00tah]
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Re: Touching Up Maps For V4.2
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Reply #4 on:
June 22, 2011, 02:48:15 pm »
Yea, as soon as I get my rig (may be sooner than I think), im going to be going through Caverns, and touching up alot.
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Complete:
Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
markpeterjameslegg
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Re: Touching Up Maps For V4.2
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Reply #5 on:
June 22, 2011, 06:34:49 pm »
You guy's never cease to amaze me.
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namajnaG
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Re: Touching Up Maps For V4.2
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Reply #6 on:
June 22, 2011, 06:36:21 pm »
Quote from: markpeterjameslegg on June 22, 2011, 06:34:49 pm
You guy's never cease to amaze me.
And I believe it is going to stay that way as long as the mod will be around.
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My maps ;
Nightfire Overhaul
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UT_Codex
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UT_Turbine
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UT_Morpheus
Rick Astley
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Re: Touching Up Maps For V4.2
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Reply #7 on:
July 23, 2011, 06:44:46 am »
i think that Aztec and Archives should get a bit of a touch up
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GoldenEye: Source Forums
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Touching Up Maps For V4.2