GoldenEye: Source Forums

  • November 07, 2024, 12:40:23 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2] 3   Go Down

Author Topic: Headshots need to be toned down a little  (Read 16667 times)

0 Members and 4 Guests are viewing this topic.

HardcoreMango

  • Agent
  • *
  • Posts: 31
  • Reputation Power: 0
  • HardcoreMango has no influence.
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #15 on: December 22, 2010, 01:32:29 am »

You need to overcome the urge to spam and hope you plant a headshot and actually AIM and plant the headshot every time. A pro is not lucky, he is skilled.

Even when you do actually AIM, it seems to be random. I've gone toe to toe with people, I fire first, aimed right at the head, no headshot, shoot again, headshot, no kill. He turns around, shoots me spamming, and headshots.

I've personally found if you spam, your more likely to get a headshot than if you aim.

The only gun I've found that does REALLY well for headshots is the DD44. Especially at long distances.
Logged

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #16 on: December 22, 2010, 02:18:55 am »

I've personally found if you spam, your more likely to get a headshot than if you aim.

The only gun I've found that does REALLY well for headshots is the DD44. Especially at long distances.

Got people firin' AR33s and Cougar Magnum, DD44's Kind of a cripple.
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Headshots need to be toned down a little
« Reply #17 on: December 22, 2010, 02:41:05 am »

We welcome suggestions, and we love debates that would lead to enhance the game for everyone. Not change it completely.

That is why you are seeing resistance in our arguments against your point. We have been living years to be faithful to the original and all you wish to do is have us second guess one of the main mechanics of goldeneye. And out of all of this you are claiming to be doing so because you are expert at making headshots and that's why you want them nerfed...

Really it's akin to Michael Jordan strapping his legs together because before he was too good at getting slam dunks, and hoping the basketball commission would feel its appropriate and make it a rule...analogies are good. By all means make the game more challenging in whatever way you need for yourself, but fans of this mod want to get their skill rewarded and no one has ever complained about headshots in game, ever.


===

Additionally, let's all reflect on the title and the later suggestion, and how much they differ.

"headshots need to be toned down a little"

Maybe even make a server toggle that makes headshots worth the same damage as a body shot? Might be a good way to test things out first. Not sure how hard that would be though, so just throwing out thoughts :)

Toned down a little = made the SAME as body? That's an extraordinary difference in my book. IDK
« Last Edit: December 22, 2010, 02:49:56 am by Wake[of]theBunT »
Logged

V!NCENT

  • 00 Agent
  • ***
  • Posts: 302
  • Reputation Power: 6
  • V!NCENT has no influence.
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #18 on: December 22, 2010, 09:50:32 am »

Horizontaly spraying left to right with and AR33 or ZMG is easy. If you spam and aim above someone's head you'll eventualy hit the head. But as said before; one headshot =/= instant kill; it's just the finnishing hit that's registered as a headshot.

I personaly like to know what I hit and personaly don't seem to know your problem. Is it that in your N64 matches you guys were toooaaal noobs or something? (not that I pwned back then or anything)

Maybe this guy refers to the fact that it is now easyer to do it with a mouse? But so is it for everyone else.

The obvious fix is that this guy plays over LAN with his buddies and controllers... No offence ;)
Logged

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #19 on: December 22, 2010, 09:10:51 pm »

Could just play with me, VC and E-S.
Logged

Gabbo

  • Cate Archer's secret lover
  • 00 Agent
  • ***
  • Posts: 683
  • Reputation Power: 24
  • Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #20 on: December 22, 2010, 10:59:11 pm »

Could just play with me, VC and E-S.
Why would you wish such an asskicking upon someone?
Logged

V!NCENT

  • 00 Agent
  • ***
  • Posts: 302
  • Reputation Power: 6
  • V!NCENT has no influence.
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #21 on: December 22, 2010, 11:55:30 pm »

Could just play with me, VC and E-S.
;D
Logged

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #22 on: December 23, 2010, 02:53:27 am »

Why would you wish such an asskicking upon someone?
Play with good players to pick up their strategies, thats how I became better.
Logged

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: Headshots need to be toned down a little
« Reply #23 on: December 23, 2010, 09:13:30 pm »

Why would you wish such an asskicking upon someone?
Plus o- oh right.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

OoSuper MarioO

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • OoSuper MarioO has no influence.
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #24 on: December 24, 2010, 11:43:59 pm »

In some ways I agree with the TC. I can speak from experience that it seems almost pointless to not abuse the shift key to aim for the head shot due to shooting without the cursor takes too long to land a kill.

There were fire fights where me and my opponent will simply stand in place and shift key fire each other to death at close distances. In the n64 version at most(in my personal games), you will use the cursor for the range shot, but in Source I find myself doing this for even close range.
« Last Edit: December 25, 2010, 01:31:16 am by OoSuper MarioO »
Logged

V!NCENT

  • 00 Agent
  • ***
  • Posts: 302
  • Reputation Power: 6
  • V!NCENT has no influence.
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #25 on: December 25, 2010, 12:01:47 am »

There were firefighters where me and my opponent will simply stand in place and shift key fire each other to death at close distances. In the n64 version at most(in my personal games), you will use the cursor for the range shot, but in Source I find myself doing this for even close range.
With me, there are only two ways this can end... and in both of them; you die: 8)
1. I run around you like crazy while knifing your back because you turn too slow (and even if you unzoom your aim is lazy);
2. I laugh because there's 65% chance your first shot doesn't land in my head, I gain invulnerability for a sec and then aim for your head and hit that first, I'll do that twice while you waste your ammo and I end up killing you even though you hit my head 18 times while I hit your head twice.

I'm still not seeing the problem...
« Last Edit: December 25, 2010, 12:03:30 am by V!NCENT »
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Headshots need to be toned down a little
« Reply #26 on: December 25, 2010, 02:12:16 am »

The problem is some people want this to be counterstrike...
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #27 on: December 25, 2010, 07:17:31 pm »

ge_dust2 plox
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

V!NCENT

  • 00 Agent
  • ***
  • Posts: 302
  • Reputation Power: 6
  • V!NCENT has no influence.
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #28 on: December 25, 2010, 09:27:26 pm »

Where's deagle frum cs?  ;D
Logged

Entropy-Soldier

  • Managing Director
  • 00 Agent
  • ***
  • Posts: 506
  • Reputation Power: 372
  • Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!
  • Offline Offline
Re: Headshots need to be toned down a little
« Reply #29 on: December 25, 2010, 10:10:58 pm »

Sitting in aim mode and actually hitting the person as much as you possibly can, even without any movement, will still ensure you have an advantage over the crouch jumping ZMG spammer.

Aim mode gives an accuracy boost (double for some weapons), while jumping around and spamming will ensure you have the least accurate bullet spread possible.

That being said, if you can't aim your weapons, don't try using aim mode to help.  You become an easy target and don't capitalize on the effects of aim mode.  In this case, it's better to run around spamming than sit in one place spamming.
Logged
"By reading this, you’ve done more than you can imagine." - Adrian
Pages: 1 [2] 3   Go Up