So the crouch-jumping over obstacles is intentional? I honestly thought at first it might have been an overlooked glitch. Or a happy accident that got left in.
What's the point? So that only people who know about crouch-jumping can get over obstacles? Was it made so that players would only be able to jump high to get over obstacles and not jump annoyingly like jackrabbits all over the place?
I just don't fully see the point of crouch-jumping. And I don't see how jumping a little higher and skipping the whole crouch-jumping thing as a gameplay mechanic would ruin the gameplay. Yes, I know GoldenEye didn't allow you to jump... but we're in 2010 and all the fps games I can think of allow decent jumping now. GE:S is not a exact remake (as we all know). Not only that, but as I mentioned before, the classic maps don't allow you to jump over ledges so I can't see true jumping really ruining classic gameplay.
If you guys really like the crouch jumping thing... is there any chance that it could get replaced with a sort of climb mechanism eventually? I know it could be annoyingly hard to program... but if you were in front of an obstacle that was of a correct height and jumped into it, it would be nice if you sort of paused for a sec as your character grabbed on climbed over it. I guess I'm sort of visualizing what happens in a number of games... the one that comes to mind is GTA IV... when you jump and you're near something the correct height, you grab onto it and pull yourself up.
This way you could still get over tall obstacles without jumping stupid high... and without glitchy-crouch-jumping over it. And also it would slow you down a tad while climbing up, adding an interesting timing element to gameplay... so you can't just jump over a rail and run away from a pursuer like a jackass. Maybe no climbing for flag-holders either. Could be interesting.