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Author Topic: Community Project 1 : Monitor Images  (Read 38388 times)

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[GE:S Com] DF Ank1

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Re: Community Project 1 : Monitor Images
« Reply #45 on: August 22, 2010, 01:32:04 pm »

Hehe you know them



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Jeron [SharpSh00tah]

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Re: Community Project 1 : Monitor Images
« Reply #46 on: August 22, 2010, 02:02:04 pm »

yes!
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Entropy-Soldier

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Re: Community Project 1 : Monitor Images
« Reply #47 on: August 22, 2010, 02:07:00 pm »

Yeah, those are some of the ones i want to be done as well.  They're universal images that can fit on any stage, making them useful for custom maps and other misc locations.
« Last Edit: August 22, 2010, 02:13:47 pm by Entropy-Soldier »
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Enzo.Matrix

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Re: Community Project 1 : Monitor Images
« Reply #48 on: August 22, 2010, 09:27:38 pm »

Got Max Headroom?
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TheGroom

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Re: Community Project 1 : Monitor Images
« Reply #49 on: October 08, 2010, 12:58:10 pm »

Hi Guys, hope I can help out with some images threw these together last night





They are a bit large atm :D but i haven't optimised at all
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coolDisguise

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Re: Community Project 1 : Monitor Images
« Reply #50 on: October 08, 2010, 02:17:08 pm »

Looks good, but I guess the black version of the symbol in the background is supposed to be a a shadow of the one in the foreground, suggesting the light source is in front. Yet the shadow is smaller than the original, which makes no sense because basically the shadow is about the size of the original when the original is directly on the background and bigger if the original has some distance to the background. And of course the shadow would surround the symbol in at least every direction (left, right, above, below) but one.
« Last Edit: October 08, 2010, 02:30:37 pm by coolDisguise »
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JcFerggy

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Re: Community Project 1 : Monitor Images
« Reply #51 on: October 08, 2010, 03:00:56 pm »

Those look sex.
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Kinky

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Re: Community Project 1 : Monitor Images
« Reply #52 on: October 08, 2010, 03:09:11 pm »

Bottom one looks fine to me shadow wise. If the lighting setup involved multiple lights facing inwards towards the center of the object you would see shadows similar to that; more rough of course but it communicates fine.

Good work.
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coolDisguise

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Re: Community Project 1 : Monitor Images
« Reply #53 on: October 08, 2010, 04:54:48 pm »

Then again if there are multiple light sources the shadow would be looking different when the symbol is facing sidewards. (and the the shadow wouldn't be as dark)

I never said I didn't like it, it's just that I thought that point was strange about it.
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TheGroom

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Re: Community Project 1 : Monitor Images
« Reply #54 on: October 08, 2010, 07:51:52 pm »

For those of you who don't like perspective.....



seriously though I'm currently modeling for a custom NS2 map with an official mapper so I love a little side project or two! give me some ideas and I'll try to achieve a nice result for you!

btw I presume 2mb for a gif is toooooooo big for a monitor screen?!?!?!?! the 128 version is 428k!!



« Last Edit: October 08, 2010, 08:03:53 pm by TheGroom »
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major

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Re: Community Project 1 : Monitor Images
« Reply #55 on: October 08, 2010, 08:39:09 pm »

if needed, could just cut it in half. Mirror the same thing. so the handle of the scythe will always be on the right, that should half the size.

I think a non-shadowed version of the first(old grainy version) would be sexy
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TheGroom

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Re: Community Project 1 : Monitor Images
« Reply #56 on: October 08, 2010, 09:08:30 pm »



Mi5 will be knocking on the door soon if I keep posting USSR logos!
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Jeron [SharpSh00tah]

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Re: Community Project 1 : Monitor Images
« Reply #57 on: October 09, 2010, 03:26:48 am »

I need some Depot related monitor images guys
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Re: Community Project 1 : Monitor Images
« Reply #58 on: October 09, 2010, 05:13:25 pm »

I need some Depot related monitor images guys


Sanserif Version (taking Mangley's advice)

Translates into "Shipping Manifest" and is then broken down into the name of what is being shipped, its shipping code and the date. Look specifically in the second to last line of the middle column ; )

All of the dates are around the fall of the Soviet Union due to the game description of the level saying it's a disused military depot.

Translates into a description of the paint on a shipping container. The warning is that it is not protected against corrosion.

Non-pixelated version



Translates into "Attention! ... Certain barrels explode when shot! Exercise extreme caution! ... Janus - Helping build a safe work environment.

Jeron [SharpSh00tah]

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Re: Community Project 1 : Monitor Images
« Reply #59 on: October 09, 2010, 06:53:47 pm »

:)! Sexy
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