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Author Topic: Community Project 1 : Monitor Images  (Read 43949 times)

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JcFerggy

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Community Project 1 : Monitor Images
« on: June 03, 2010, 01:06:14 am »

Today I would like to announce GoldenEye: Source's first Community Project! The goal behind the project is to make monitor images. Some of our current ones don't really reflect the game or the time period the movie was set in.

The goal is to recreate the ones from the game, or make some new ones based off of period operating systems (Win3/Win95, DOS, or Boris's one used in the movie). Here are some examples we came up with. The cube and the multiple images both reflect monitors from GE64. To have something from now but look like it could have been there before, the steam pic could replace our current one.



The rules of the community project are simple.

1. Make a 128x128 or 256x256 image, either animated or static, that would be placed on the monitors around each map.

2. No disturbing or violent images will be accepted.

3. All entries have to be posted here in this topic.


Winners will get their name put in the credits of the mod in our next release. We hope to see many entries!
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Rodney 1.666

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Re: Community Project 1 : Monitor Images
« Reply #1 on: June 03, 2010, 02:52:02 am »

I predict BSoD variants in the upcoming future.
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JcFerggy

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Re: Community Project 1 : Monitor Images
« Reply #2 on: June 03, 2010, 03:27:00 am »

I personally want the skate border one. Best one from GE64.
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kraid

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Re: Community Project 1 : Monitor Images
« Reply #3 on: June 03, 2010, 08:35:25 am »

Anyone willing to pose in a schapka?
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Metz77

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Re: Community Project 1 : Monitor Images
« Reply #4 on: June 06, 2010, 09:34:50 pm »



This isn't too violent, is it? I imagine it would make sense for the Russians to be told.
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Enzo.Matrix

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Re: Community Project 1 : Monitor Images
« Reply #5 on: June 06, 2010, 10:27:42 pm »

One thing I don't know if people notice is that we will actually try our best to have Russian in Russian areas..

Try  "убить этого человека"
or...  "стрелять без предупреждения"  (shoot on sight)

even "Проникнувший"  infiltator
« Last Edit: June 06, 2010, 10:29:28 pm by Enzo.Matrix »
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Metz77

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Re: Community Project 1 : Monitor Images
« Reply #6 on: June 06, 2010, 11:03:52 pm »

One thing I don't know if people notice is that we will actually try our best to have Russian in Russian areas..

Try  "убить этого человека"
or...  "стрелять без предупреждения"  (shoot on sight)

even "Проникнувший"  infiltator

That's a good point. Here's an updated bilingual version:

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JcFerggy

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Re: Community Project 1 : Monitor Images
« Reply #7 on: June 07, 2010, 10:49:44 am »

I'd imagine pixelating it, maybe , maybe making it all green, and add some scrolling scanlines to it.
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Mangley

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Re: Community Project 1 : Monitor Images
« Reply #8 on: June 07, 2010, 02:01:31 pm »

Worked on a few today.

These ones are based off Boris's screen in the Control center during the climax of the movie:




Other misc ones:



I will work on some more soon.
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Rodney 1.666

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Re: Community Project 1 : Monitor Images
« Reply #9 on: June 07, 2010, 07:32:17 pm »

YES. That's what I've been waiting for. (First four)
Static is something I've been hoping for as well.
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Quote from: Friday, June 07, 2013
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9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Hans_Sherman

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Re: Community Project 1 : Monitor Images
« Reply #10 on: June 09, 2010, 12:29:56 pm »

Just chucked a quick Camera GIF together. Critique would be useful.


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coolDisguise

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Re: Community Project 1 : Monitor Images
« Reply #11 on: June 09, 2010, 01:34:23 pm »

I like your idea in general.
Maybe you might want to add something "to be seen" there.
Like mines laid out in the final room of facility or on some technical equipment or some player as Bond passing by, maybe even shooting at Ourumov or having the scene change between several rooms. Of course you could also combine those, so it wouldn't be Bond shooting Ourumov ten times in a row. ^^
Explosions are nice on video screens, too.

Also it would be cool if the maps had cameras hanging at those positions, so you might find some convenient maps/spots to make those scenes.
Last thing is that green camera objective thing in the middle - I don't know about that, but I guess it would look better without it.
« Last Edit: June 09, 2010, 01:38:42 pm by coolDisguise »
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Hans_Sherman

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Re: Community Project 1 : Monitor Images
« Reply #12 on: June 09, 2010, 02:13:06 pm »

Cheers, I'll have a proper version when I log over to Windows later so I can get some screenshots.

I've just edited it quickly with Russian text, removed the middle green aim bit and add a lolplosion.


« Last Edit: June 09, 2010, 02:19:37 pm by Hans_Sherman »
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JcFerggy

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Re: Community Project 1 : Monitor Images
« Reply #13 on: June 09, 2010, 10:23:19 pm »

I'd suggest using a picture of an official map, not a third party map.
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killermonkey

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Re: Community Project 1 : Monitor Images
« Reply #14 on: June 10, 2010, 02:04:05 am »

Wouldn't it be "recording" not transmitting.

JCFerggy is onto something, this "camera view" idea is a great way to sneak some funny elements between frames (and NOT a random bad looking explosion of a spray brush). Put Bond in there wiring up the jeep with a remote mine or Boris doing his "I am INVINCIBLE" pose. Garry's mod would be helpful with this.
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