First off I'd like to say hello to the community. Some of y'all have seen me in game recently getting my arse whooped most of the time, but nevertheless still a huge fan and gamer. My experience alone in the FPS world dates back to original Doom and Wolfinstein and then into MOHAA for many years after. I under stand everything you guys go through to make this exceptionally well as I have had tons of experience with MOH Radiant, an old map and level design developer for MOHAA. First thing I have to say is F@#king AWESOME job guys!
I remember back when I was about 13 years old, and the original N64 Goldeneye came out and two of my buddies got it that christmas, we all piled at my friends house and literally ALL of x-mas vacation we did nothing but LTK matches for days on end. The brutality and bonding was classic. There was no better feeling than watching the entire screen shake because your buddies tripped on a proximity mine and blew up the entire world with the chain of mines you set. Regardless, yall have done an outstanding job bringing back what FPS action was really about, and I am particularly phsyc'd about the introduction in Beta 4 of my favorite map, the Water Caverns.
Though, I applaud yall heavily, as a former developer in the MOHAA community, constructive criticism must come, in order to make this mod a success, there's has to be negative as well as positive feedback. Though, in most things I normally can go through with a fine toothed comb and find loads of things that need or could be tweaked, tere's not too much here I can honestly say.
1. Though the aiming, minus our favorite gun, the Klobb, is almost exactly on point with aiming, is there a reason as to why it doesn't seem like there's damage modifiers on body parts? Now, could be me, I don't know, it just seems odd that I physically have seen myself shoot someone three times in the head at point blank and they're still alive. Now trust me, I know Normal mode wasn't easy at all on the original, which is why we barely played it, but perhaps yall who are more familiar with scripting can break it down for me.
2. The Zoom on the sniper rifle seems excessively much and makes aiming impossible at times, is there anyway to possibly cut back on the zoom a bit? As much as I like the look of the models in the game, I really don't need to be zoomed in so far I can see someones nose in detail a mile away.
3. Certain guns in the original, The golden gun, Moonraker laser, automatic shotgun..ect, had piercing capabilities, I.E. shoot through doors, are yall planning on implementing that?
4. Certain maps you can actually fall off them and suicide yourself, I.E. Complex to be more specific, are those gonna get patched up to where you can't go over the edge? Yes, I know, seems retarded enough, but, it's not easy to miss falling off if your A: drunk or B: coming around those corners to quick or your mouse slides slightly.
That's about all I got for yall at this point. Honestly, without a doubt, yall pull this off , and I can guarentee yall will have re birthed the best FPS of all time.
Edit: Forgot one thing, was curious if the map of the Bunker had been thought about or started yet, I'd really like to see that one as well being a secondary favorite next to the Archives which I'm hoping for an original make of.