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Author Topic: Ge_facility_classic (Ank1)  (Read 18821 times)

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[GE:S Com] DF Ank1

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Ge_facility_classic (Ank1)
« on: January 02, 2010, 06:09:11 pm »

Mhm I also have my version of facility_classic, but i don´t looks very good.
I have to notice that it is not finished. I have to clean the texture, use correct textures, adding lights and shadows and props. and so on......








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JcFerggy

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Ge_facility_classic (Ank1)
« Reply #1 on: January 02, 2010, 06:33:56 pm »

Oh gawd, the texture alignment. It looks alright, but it needs some work.
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[GE:S Com] DF Ank1

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Ge_facility_classic (Ank1)
« Reply #2 on: January 03, 2010, 12:09:22 am »

Just fast done



Backzone Entrace






Big Pipe Room






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Mangley

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Ge_facility_classic (Ank1)
« Reply #3 on: January 03, 2010, 12:51:34 am »

You should slow down a little, you're using a lot of unnecessary brushes, also you should only texture the surfaces that will be seen by the player. Surfaces that the player doesn't see should have the nodraw texture.

Also, you've pretty much hijacked Dechristian's thread..
« Last Edit: January 03, 2010, 01:01:57 am by Mangley »
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Jeron [SharpSh00tah]

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Re: Ge_facility_classic (Ank1)
« Reply #4 on: January 03, 2010, 01:01:38 am »

Im sorry, but I love those fucking tacos!
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

[GE:S Com] DF Ank1

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Re: Ge_facility_classic (Ank1)
« Reply #5 on: January 03, 2010, 01:37:54 pm »

I will delete all Textures, what the player can not see.
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killermonkey

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Re: Ge_facility_classic (Ank1)
« Reply #6 on: January 03, 2010, 03:30:43 pm »

Some suggestions:

1. STOP TEXTURING EVERYTHING WHEN YOU FIRST LAY IT DOWN.
Use developer textures to get your proportions and scaling correct, THEN texture once every brush is in place

2. FOR THE LOVE OF CHRIST STOP SLAPPING RANDOM GEOMETRY AROUND.
Block out your design, then refine it with props and other goodies.

3. DELETE THIS MAP AND START OVER.
There is no salvaging this work. Delete it and start over from scratch and apply what you learned to your new work.
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[GE:S Com] DF Ank1

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Re: Ge_facility_classic (Ank1)
« Reply #7 on: January 03, 2010, 06:32:37 pm »

Mhm well i will finish the map. But it´s only for me to learn. Thanks for your suggetions.
After this, i will make ge_train_classic, this is not difficult to make.
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Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

Mangley

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Re: Ge_facility_classic (Ank1)
« Reply #8 on: January 03, 2010, 09:36:48 pm »

After this, i will make ge_train_classic, this is not difficult to make.

You'd be f*** surprised lol.
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JcFerggy

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Re: Ge_facility_classic (Ank1)
« Reply #9 on: January 03, 2010, 11:05:13 pm »

If you can make a GOOD multiplayer version of Train, then I will eat my taco.
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killermonkey

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Re: Ge_facility_classic (Ank1)
« Reply #10 on: January 03, 2010, 11:15:03 pm »

If you can make a GOOD multiplayer version of Train, then I will eat my taco.

Sounds sexy
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Wake[of]theBunT

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Re: Ge_facility_classic (Ank1)
« Reply #11 on: January 03, 2010, 11:39:32 pm »

Sounds sexy

LOOKS sexier... mmmm hmmmmm yeaaa
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[GE:S Com] DF Ank1

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Re: Ge_facility_classic (Ank1)
« Reply #12 on: January 04, 2010, 01:15:43 pm »

hehe yes.  ;D
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Jeron [SharpSh00tah]

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Re: Ge_facility_classic (Ank1)
« Reply #13 on: January 04, 2010, 04:14:53 pm »

Mhm well i will finish the map. But it´s only for me to learn. Thanks for your suggetions.
After this, i will make ge_train_classic, this is not difficult to make.

Oh man, I gotz me some competition!
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

JcFerggy

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Re: Ge_facility_classic (Ank1)
« Reply #14 on: January 04, 2010, 04:41:16 pm »

Oh man, I gotz me some competition!
Finish your other maps first :/
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