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Should we allow dualies for weapons like the DD44, Klobb, and DK5?

Yes, but ONLY in the singleplayer campaign.
- 3 (8.1%)
Yes, but only in multiplayer.
- 2 (5.4%)
Yes, singleplayer and multiplayer!
- 29 (78.4%)
No.
- 2 (5.4%)
I've never played GoldenEye 64, I don't know what it's like...
- 0 (0%)
Did GE 64 actually have dualies?!??
- 0 (0%)
Other (post below)
- 1 (2.7%)

Total Members Voted: 33


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Author Topic: Dualies?  (Read 15804 times)

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Maxaxle

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Dualies?
« on: September 23, 2009, 12:23:38 am »

It's in GE 64 and seems like a great way to make weak weapons stronger, like the Klobb. In exchange for dualies, the weapon accuracy will be halved (or worse!).
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Jonathon [SSL]

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Re: Dualies?
« Reply #1 on: September 23, 2009, 01:43:20 am »

As VC says, the fact that you have two of a certain gun doesn't increase its power at all, you're basically just firing twice as many bullets (two clips) in the same time as you would normally fire one. (VC himself could explain it better)

I do know however that the third-person character animations are going to look hilarious when you see Mishkin charging at you with an autoshotty in each hand.
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VC

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Re: Dualies?
« Reply #2 on: September 23, 2009, 03:04:59 am »

If we can support it in single we can support it in MP.  The whole problem is supporting it at all.
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Re: Dualies?
« Reply #3 on: September 23, 2009, 01:04:17 pm »

If i remember correctly, there was even the possibility to carry two Rocket Launchers in GE64.

Not sure if we should have every weapon Dual, but for stuff like Pistols, ZMG and even RCP-90, it should be.
As these weapons were carried as dual weapons in many movies.
I even saw Teal'c carry two P-90 (Stargate SG1 - episode 159, Avatar).

Just for the Rifles, Shotguns and Launchers i see a real Problem with the animations looking strange.
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Re: Dualies?
« Reply #4 on: September 23, 2009, 01:19:05 pm »

We'll need a custom animation then.  Crap... if only we had people who did animations, we could have dualies and a grenade launcher and Moonraker lasers.  But we don't can haz.
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bobo72a

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Re: Dualies?
« Reply #5 on: October 12, 2009, 02:51:04 pm »

I really don't know anything about animation beyond that of a one month maya student, but would it really be that hard to animate dualies? There's really only one way to dual wield and fire a gun: both arms out, ridiculous looking or not or not.

As far as fairness goes, I'm not sure an accuracy penalty would even be necessary. As far as I could tell, it didn't affect your accuracy in the original, and as far as overpowered weapons goes, just define the off hand gun as a separate weapon and then tier the dualies accordingly like most games do.

On a side note, less than half accuracy for the klobb? You'd be more likely to shoot yourself, which at that point probably wouldn't be a terrible option.
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Re: Dualies?
« Reply #6 on: November 01, 2009, 10:34:42 pm »

I'd love to see dual weapons in multiplayer, but I personally think the only weapons that you should be able to dual wield in multiplayer are the Klobb and the DD44... (perhaps PP7 and PP7 Silenced too) they aren't powerful, and especially the Klobb could use a dual ability for obvious reasons.

I've heard pretty much everyone wants dual klobbs to make them more useful.

I am absolutely against anything like dual shotguns or dual rcp90 in multiplayer, they are overkill already.
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Re: Dualies?
« Reply #7 on: November 02, 2009, 11:47:21 pm »

Dual Watch Lasers would be nice.
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coolDisguise

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Re: Dualies?
« Reply #8 on: November 03, 2009, 12:11:28 am »

Why would you want to wear two watches?
You know... a man with a watch knows what time it is, a man with two watches is never quite sure :D

Furthermore how would you physically (animation-whise) activate them both, since you would have to press a button on the side of each watch?
I guess it would look very strange ~
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killermonkey

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Re: Dualies?
« Reply #9 on: November 03, 2009, 03:55:38 am »

Someone missed the joke... well you got the physical part, but not that it was a JOKE. LOL
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Re: Dualies?
« Reply #10 on: November 03, 2009, 11:53:09 am »

I guess so .... although I don't think the irony in that post was really obvious Oo
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killermonkey

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Re: Dualies?
« Reply #11 on: November 03, 2009, 01:18:58 pm »

It's kinda like having Dual Remote Mines.... lol "Now with TWO detonators!"
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Re: Dualies?
« Reply #12 on: November 03, 2009, 05:21:41 pm »

I detonate with my thoughts. This implementation is called "dual wielding" not dualies, they are weapons in CSS :P

I personally need every weapon to be dual-able. But only verses bots or something, because as stated, in 3rd person it will look silly with certain guns unless we make EVEN MORE animations for weapons, which is already a task of 2 devs that specialize in another area of production foremost. Meaning, this would stretch us much further.

Dual rocket launchers needs to exist. Hopefully we all agree on that :P
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Jonathon [SSL]

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Re: Dualies?
« Reply #13 on: November 03, 2009, 10:30:45 pm »

On the animations, there's really only one way that the dual weapons could be held in the character animation; one in each hand. So there really only needs to be one animation since there's really no logical way a person could hold and fire a shotgun or any other 2-handed weapon. The tough part is what was said earlier, acquiring the model source (next to impossible because a lot of the models like the PP7 are old and the devs with the source files are no longer around), and then rigging and animating each of the 26 weapon viewmodels would take a very long time.
« Last Edit: November 03, 2009, 10:33:12 pm by The SSL »
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Maxaxle

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Re: Dualies?
« Reply #14 on: November 07, 2009, 06:49:59 pm »

Well, you could at least use the old mirror-the-right-hand trick and modify it. As for dualies, the N64 edition DID have you holding two AR33s as if they were pistols (iirc).
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