GoldenEye: Source Forums

  • November 14, 2024, 05:07:33 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2  All   Go Down

Author Topic: ge_qlab  (Read 17913 times)

0 Members and 3 Guests are viewing this topic.

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
ge_qlab
« on: August 30, 2009, 11:11:40 am »

Yeah, that's right, I'm going to make my first map ever, if we don't count with the tutorial on the Valve Developer's Wiki and my huge cubes with yellow lighting.

For this task I've chosen to do Q's Lab, as presented on GoldenEye. I'm still in the phase of collecting info and coming up with ideas but one thing is certain: if I find the porp of a sandwich, I'll include it.

I'll post more information as soon as I have it.
Logged

The Cy

  • 00 Agent
  • ***
  • Posts: 717
  • Reputation Power: 87
  • The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!
  • Offline Offline
Re: ge_qlab
« Reply #1 on: August 30, 2009, 02:22:19 pm »

yeah, that´s great  :D 
Logged
finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: ge_qlab
« Reply #2 on: August 30, 2009, 02:51:54 pm »

I sense an opportunity to make a promo video using this, our Scientist models that should be done by months ago, and GMod.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: ge_qlab
« Reply #3 on: August 30, 2009, 03:18:20 pm »

I actually tried making a Q-lab map a year or so ago (back when my mapping skills weren't so good). I'll be curious to see how you do your map.

our Scientist models that should be done by months ago

The hands and feet don't fit the rig, stretching UVs ftl.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Maxaxle

  • ge_paintball 1
  • Secret Agent
  • **
  • Posts: 125
  • Reputation Power: 0
  • Maxaxle has no influence.
  • Offline Offline
    • My site
Re: ge_qlab
« Reply #4 on: August 30, 2009, 09:18:44 pm »

Please, please PLEASE have lots of traps and such! Maybe even add a few things that Q gives to 007 in Goldeneye! And, if you can, add that one spiked door that crushes you if you use the knocker (I saw it in a Bond movie that I forget the name of)
Logged

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: ge_qlab
« Reply #5 on: August 30, 2009, 11:37:09 pm »

ha, I have been wanting to jump on the mapping train again for a while..can't quite find the time for it yet....if I can help you at all PPK, I will do what I can. My mapping knowledge is pretty basic though. :(
Logged

Brings back memories, doesn't it? :D

Josh [SLX]

  • Wrestling game designer
  • 00 Agent
  • ***
  • Posts: 291
  • Reputation Power: 0
  • Josh [SLX] is looked down upon.
  • Offline Offline
Re: ge_qlab
« Reply #6 on: August 31, 2009, 04:18:53 am »

I think just the Q-lab itself will be a little small for a map, but a large lab with some other hallways of MI-6 will give the map some breathing room. Use the N64 version of The World is Not Enough if you need an Idea of how MI-6 is laid out.

Digging this idea though.
Logged
Current Projects: Runway, Bunker, Aztec Textures

Ruone Delacroix

  • 00 Agent
  • ***
  • Posts: 320
  • Reputation Power: 7
  • Ruone Delacroix has no influence.
  • Offline Offline
    • Nexus of Gaming
Re: ge_qlab
« Reply #7 on: August 31, 2009, 04:52:48 pm »

Good luck on the map, PPK. Too bad you can't make that phonebooth with the body-sized airbag!
Logged
Admin of {TLP} Tastes Like Pants

Proud player of Goldeneye: Source. Keep up the great work, team!

Maxaxle

  • ge_paintball 1
  • Secret Agent
  • **
  • Posts: 125
  • Reputation Power: 0
  • Maxaxle has no influence.
  • Offline Offline
    • My site
Re: ge_qlab
« Reply #8 on: September 04, 2009, 10:34:21 pm »

Good luck on the map, PPK. Too bad you can't make that phonebooth with the body-sized airbag!
Oh yeah. That was awesome. But not as awesome as the couch trap or tea tray railgun.
Logged

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: ge_qlab
« Reply #9 on: September 24, 2009, 09:36:57 pm »

Soooo..PPK...How is your mapping coming? :D I smell phail...... :D :D :D
Logged

Brings back memories, doesn't it? :D

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: ge_qlab
« Reply #10 on: September 25, 2009, 12:33:58 pm »

Soooo..PPK...How is your mapping coming? :D I smell phail...... :D :D :D

Yeah, I smell fail too, but my scanner phail. I had put up a floor plan of the map, but my scanner isn't coping. Maybe later today I can edit this post with the scan, if it works...

EDIT: I'm gonna have to draw it somewhere other than paper since my scanner doesn't want to cooperate. In the meantime, eat biscuits. I'll get an update soon.
« Last Edit: September 25, 2009, 02:49:11 pm by PPK »
Logged

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: ge_qlab
« Reply #11 on: September 25, 2009, 09:02:24 pm »

No prob :D Just curious since the tread died. I have been considering doing a map myself since I got my hammer set up FINALLY working. Damn vista DPI settings fuckin it up...anyways, have any suggestions of what to make since all goldeneye maps are pretty much underway and I am not super advanced. Maybe start out with something mediocre to work my way up/expand as I get my skills down...anyone?
Logged

Brings back memories, doesn't it? :D

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: ge_qlab
« Reply #12 on: September 25, 2009, 09:07:56 pm »

Yeah, it died because I'm slow on the updates. And I'll be slow from now on as well. Why? I'll let you guys know why:

1. The map I'm making is not a recreation of an original GoldenEye map, nor from any other game. Therefore, before I start meddling with Hammer, I need to get the layout done right.
2. This map is probably going to require some custom third-party work in terms of textures and decals.
3. I want to get this perfect before I release it, even if it takes forever.
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: ge_qlab
« Reply #13 on: September 30, 2009, 12:41:03 am »

Might wanna take a look at the heavy sandwich from TF2 ;)  As a temp till you get a sub.
Logged
All view points are of my own and not associated with the team.

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: ge_qlab
« Reply #14 on: September 30, 2009, 12:50:56 pm »

Might wanna take a look at the heavy sandwich from TF2 ;)  As a temp till you get a sub.

Good thinking... GES maps do lack the nom nom.
Logged
Pages: [1] 2  All   Go Up