Thanks CCSaint, I understand what you mean although I have an other point of view:
The lack of complexity is a weakpoint I can work on. The problem is: I don`t yet see to invest that much time in a track I couldn`t share with anyone, you know the problem is: I can invest hours and hours in this track to make it better, but what`s the point of it, if I can`t release it. I had so much bad experiences in making work, especially music that took me weeks and then the producer said: "No we rather not want this".
Now I`ve seen this possibility with the GE Mod, I already invested several hours in improving GE Walkthrough and you already see progress
Another point is again; if you listen to old Goldeneye tracks, they are simple: There are no big highlights or as David Arnold calls it "Swing Thing". And especially not in Norgates soundtrack. Although there`s a bit more complexity coming from changing instruments and sounds.
I did it in a long loop the be suitable for a level. And the weak instruments are chosen to fit the old, rusty and dark Russian SSSR style, you know heavy, dark, mechanical...
If you read my programs that are used you can see I don`t use old or cheap programs.
And please remind: This is just a track to show what could be possible and to show the atmosphere it has to it. If I could do it for something with a goal, of course I`d take more time.
I hope you see what I try to say, I am not trying to negate your critics, I am thankful but I want to make you see my point of view.
Sincerely,
Yannick