Oh God, maybe I went
too far with the detail (Is that possible?). Heh. So I should remove the pipes below the floor then? I've been trying to put more emphasis on the place being a big storage room/maintenance area(went to a bunch of basements two weeks ago to pick up some references for the map, and all the basements had pipes), with crates and bookshelves everywhere (like below the floor in the 16 pillar room, in the hallway), an employee lounge, unfinished and dirty areas, etc. Basically an old building that's been uninhabited for a while.
As for exhibits, I'll try to look into that once I can consistently texture models properly. (I've got the rest figured out)
Until then, I'll Make some spider/cobweb textures to place in some of the corners.
I still can't wait to frag in it, maybe just change the name? ge_sewers_ssl
Of course not! That would defeat the whole purpose.
EDIT: Removing the pipes is actually a good thing for me, the sizing as well as lighting on the corner pipes wasn't working the way I wanted them too.
ANOTHER EDIT: Here's what it would look like without the pipes. Kinda plain IMO. Needs more stain decals or something, I don't know.
Any other opinions? The pipes are easy to delete; but putting them back in later would be a bit more tough and is something I want to avoid. (For the screenies I just retextured the top of the existing grates)