Hello, I think I mentioned this before but no one really bought into it. It may be because it'd be an unnecessary feature or bad design, however, I'd like to know what you think of it.
Rendering the crosshair obsolete. Right now it's just a nonexistent sprite, you could stick a piece of tack putty in the middle of the screen and it'd be a perfect analogue. As far as tack putty goes, either way.
The solution, and this is just what I think, is to make as many factors as possible to affect the "crosshair", so if you could see it, it'd be moving around too much for the player to have any use for it. To achieve this effect you'd need a good amount of random, more bullet spread and all possible kinds of inputs resulting in aim adjustments. Player speed, mouse movement etc. It wouldn't be pure luck as more experienced players would know the mechanics more intimately (ohlala) and therefore utilize it more effectively.