My point with mentioning the auto-aim was not for you to add it as a feature, but to highlight why they didn't have a cross-hair. The controls were stiff. I love the game and how it plays, but it was designed for the N64. That's why I wanted to hear the design philosophy behind the crosshair. I've read about it several times that it will stay like that and "that's how it was in the N64 game", but I wonder if there's a more informative answer. It's out of curiosity I ask this, nothing else.
VC, the reason that auto-aim was there from the beginning is because the controls weren't too smooth. They may be that if you've played for a month or two, but for someone just starting out, it's more fun with auto-aim, as that way you actually hit what you're aiming for. That's my own experience at least.
I wouldn't know about the USP, was always a Deagle kind of guy...
If you still think tweaking the non-existent crosshair would make the game "full of it", at least consider the hit feedback, the pushback, the short invulvernability, the scream and breathing sound, the flash of white, a smudge of blood and a hint of something else.. Those are very important.