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Author Topic: Aiming  (Read 11663 times)

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RyanSnake

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Aiming
« on: February 27, 2009, 06:20:09 pm »

Hey, been a long time since I've tried out this mod and my impression now is that it's come a LONG way. The ONLY gripe I have is the aiming. Something about it just doesn't feel responsive enough, I dunno, anyone else know what I'm talking about?
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PPK

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Re: Aiming
« Reply #1 on: February 27, 2009, 07:20:44 pm »

If you could be more specific, maybe we could help.
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Sp1nn3y

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Re: Aiming
« Reply #2 on: February 27, 2009, 07:36:39 pm »

Well in n64 when you aimed i think it was the camera stayed still as your gun trollied around the screen.. which i think would be hard to do on the source engine i believe... and this gives more of a fps PC game instead of n64. maybe this is what you meant?
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Sergeant Kelly

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Re: Aiming
« Reply #3 on: February 27, 2009, 09:11:17 pm »

That style of aiming isn't very hard to pull off.

SMOD already has it working.
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Daisy-Fan

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Re: Aiming
« Reply #4 on: February 27, 2009, 09:18:34 pm »

Aim suck, i just HATE this. final point.
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PPK

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Re: Aiming
« Reply #5 on: February 27, 2009, 09:23:20 pm »

Aim suck, i just HATE this. final point.

Aim doesn't suck. It helps you hit people who are really far away and also gives the sniper some use. Making the aim like the original had would only be welcomed I guess, since may of this mod's player base are GE007 fans. You would have to stand still while aiming though (like in the original).
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keefy

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Re: Aiming
« Reply #6 on: February 27, 2009, 11:15:27 pm »

Goldeney worked the way it did due to controller limitations i.e not enough analogue sticks or buttons, keyboards and mice do not have this problem, the controls were not what made the game great it was the gameplay.
It seems silly to me to rplicate a control system that is over 10 years old and based on console controllers.

Mouse2 would be better for aim mode its naturally what people press to bring up "iron sights"
« Last Edit: February 28, 2009, 12:33:07 am by keefy »
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Rodney 1.666

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Re: Aiming
« Reply #7 on: February 27, 2009, 11:59:53 pm »

Hey, been a long time since I've tried out this mod and my impression now is that it's come a LONG way. The ONLY gripe I have is the aiming. Something about it just doesn't feel responsive enough, I dunno, anyone else know what I'm talking about?
If you could be more specific, maybe we could help.

I'm thinking he means that the crosshair flicker upon appearing sometimes, and that it doesn't always zoom in immediately.
This is a lag issue. Not much anyone can do about that.

Well in n64 when you aimed i think it was the camera stayed still as your gun trollied around the screen.. which i think would be hard to do on the source engine i believe...

Actually, in GE007 you couldn't hold the gun completely steady. Another cool realism aspect of GE007. :)

Aim suck, i just HATE this. final point.

You hold shift to bring up a crosshair, as it always was in GE007. What more do you want?
Hell, I do an alright job aiming without it. You just know where the center of your screen is after a while.
« Last Edit: February 28, 2009, 12:02:50 am by Rodney 1.666 »
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RyanSnake

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Re: Aiming
« Reply #8 on: February 28, 2009, 01:11:35 am »

What I mean is that when I'm aiming around normally with the mouse, it feels like there's almost a milisecond of lag from mouse to gun. Like I said, it's weird, something just doesn't feel right.
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The Cy

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Re: Aiming
« Reply #9 on: February 28, 2009, 01:33:56 am »

Aiming is great, I use mouse2...it´s much better
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RyanSnake

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Re: Aiming
« Reply #10 on: February 28, 2009, 01:40:24 am »

Well I'm not talking about using the crosshairs, I'm talking just moving the gun around, pointing and shooting without the "slow-aim". There's gotta be some kind of input lag.
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Jeron [SharpSh00tah]

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Re: Aiming
« Reply #11 on: February 28, 2009, 01:48:19 am »

What I mean is that when I'm aiming around normally with the mouse, it feels like there's almost a milisecond of lag from mouse to gun. Like I said, it's weird, something just doesn't feel right.

are you using a wireless mouse? Or your CPU has a lot of shit going on in the background.
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keefy

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Re: Aiming
« Reply #12 on: February 28, 2009, 01:53:02 am »

Well I'm not talking about using the crosshairs, I'm talking just moving the gun around, pointing and shooting without the "slow-aim". There's gotta be some kind of input lag.
Thats on your end there matey.  Turn Vsync off.
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RyanSnake

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Re: Aiming
« Reply #13 on: February 28, 2009, 03:17:39 am »

V-Sync is already off and I'm using a wired mouse. Nothing wrong with my computer, I have the latest nvidia drivers, all other source games seem to work fine. Not saying that this is that much of a problem, just feels weird.
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Maxaxle

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Re: Aiming
« Reply #14 on: February 28, 2009, 04:39:46 am »

Actually, in GE007 you couldn't hold the gun completely steady. Another cool realism aspect of GE007. :)
[size=20]DO WANT! (yo) QUIERO![/size]
Well in n64 when you aimed i think it was the camera stayed still as your gun trollied around the screen.. which i think would be hard to do on the source engine i believe... and this gives more of a fps PC game instead of n64. maybe this is what you meant?
I would want this ONLY if it was an option (and not the only way)!!!
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