GoldenEye: Source Forums

  • November 25, 2024, 12:06:21 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2  All   Go Down

Author Topic: Bunker  (Read 23765 times)

0 Members and 1 Guest are viewing this topic.

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Bunker
« on: February 20, 2009, 04:42:04 am »

Is anyone working on/released/planning on doing bunker?

If not i can do it  ;D
Logged

JcFerggy

  • 007
  • ****
  • Posts: 1,036
  • Reputation Power: 87
  • JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!
  • Offline Offline
Re: Bunker
« Reply #1 on: February 20, 2009, 04:56:09 am »

Bunker is planned, but if you want to make a Third Party bunker map for the time being, you are free too.
Logged

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #2 on: February 20, 2009, 05:02:43 am »

Bunker is planned, but if you want to make a Third Party bunker map for the time being, you are free too.

By planned do you mean almost finished, and making my own will be a waste of time?
Logged

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
Re: Bunker
« Reply #3 on: February 20, 2009, 05:38:56 am »

Bunker is currently on hold, and wasn't near complete when we put it on hold.
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #4 on: February 20, 2009, 05:41:52 am »

Bunker is currently on hold, and wasn't near complete when we put it on hold.

If you gave me the file i could finish it :D
Logged

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
Re: Bunker
« Reply #5 on: February 20, 2009, 07:15:05 am »

We won't do that. The level is still going to be created, but it's on hold right now. You can make your own bunker, no problem. Thats completely up to you.

Or if you want, you can apply to join the team as a Level Designer. But you would need to show previous work.
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #6 on: February 20, 2009, 08:15:11 am »

We won't do that. The level is still going to be created, but it's on hold right now. You can make your own bunker, no problem. Thats completely up to you.

Or if you want, you can apply to join the team as a Level Designer. But you would need to show previous work.

The only reason i haven't is the topic ' No open Level Design positions available for the time '.

When will more positions open up?
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Bunker
« Reply #7 on: February 20, 2009, 09:21:40 am »

We are all ways looking for good talent so if you think you have what it takes, post up. However it will be more challenging than a normal app as we dont have free spots.
« Last Edit: February 20, 2009, 09:25:04 am by Mark [lodle] »
Logged

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #8 on: February 20, 2009, 09:25:31 am »

We are all ways looking for good talent so if you think you have what it takes, post up. However it will be more challenging than a normal app as we dont have free spots.

Its quite late, so I will draft a post tommrow
Logged

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 6
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #9 on: August 30, 2009, 02:03:08 pm »

Well i have to ge_classic_bunker. Only need a other editor to finish the map.

BTW : I will reallese maps where original levels like Dam and Runway are connected. ( Map is finshed )

So i think i can connect the Cradle with caverns and control. Only have to look if the game
support so much Polygons.



GoldenEye Setup Editor :

DF Ank1

www.goldeneyevault.com
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Bunker
« Reply #10 on: August 30, 2009, 03:11:26 pm »

Are you talking about dumping the GE64 map files as OBJ's? (I assume that is considering your GE Setup Editor background)

Not only is that technically illegal to distribute (an exact copy of Rare's work down to the polygon) but once you have that OBJ you can't export it to a Hammer .vmf to be compiled in Source because all of the walls and floors are single-sided flat polygons, and to be used in a .vmf all of the polygons have to be convex cubes and prisms (essentially).
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 6
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #11 on: August 30, 2009, 03:28:03 pm »

It´s legal.
« Last Edit: August 30, 2009, 06:20:33 pm by [GE:S Com] DF Ank1 »
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #12 on: August 30, 2009, 08:16:18 pm »

It´s legal.
Wrong!

Ripping & reverse engineering isn't allowed.
Logged

monkeyface

  • Agent
  • *
  • Posts: 48
  • Reputation Power: 0
  • monkeyface has no influence.
  • Offline Offline
Re: Bunker
« Reply #13 on: August 30, 2009, 08:36:56 pm »

Wrong!

Ripping & reverse engineering isn't allowed.

I'm afraid he's correct. However, if I'm not mistaken, Softimage supports .vmf export. As I haven't looked into it really, I'm not sure to what extent that could work, and how much work to the tris that would have to be done.
It'd be extremely unwise of GE:S to officially affiliate themselves with maps that are directly ripped from the original game, it is as kraid said, very much illegal. The entire hacking scene isn't exactly in a favourable light actually, legally speaking.
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Bunker
« Reply #14 on: August 30, 2009, 08:44:18 pm »

Yes, XSI does support a .vmf export, but as has been said before, all the polygons which make up the exported object have to be convex and not have any sides missing in order to be properly exported. The maps in GE64 are made entirely out of single-sided polygons, so they can't be converted to a .vmf.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW
Pages: [1] 2  All   Go Up