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Author Topic: Remote Mines  (Read 37282 times)

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Ryan [Saiz]

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Re: Remote Mines
« Reply #30 on: February 13, 2009, 05:41:58 am »

Always have an exit strategy.
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PPK

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Re: Remote Mines
« Reply #31 on: February 13, 2009, 10:48:04 am »

He's holding an armed proximity mine! Don't move!

That's like cooking a grenade! You should be able to do it though, like sticking it to your hand and watch it go boom.

Always have an exit strategy.

That is true and does not apply only to mines.
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WatchMyTrace

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Re: Remote Mines
« Reply #32 on: February 14, 2009, 07:47:15 pm »

Never really tested this before but can mines be thrown and attached to a player? that would be a pretty funny way to die
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PPK

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Re: Remote Mines
« Reply #33 on: February 14, 2009, 07:52:01 pm »

Never really tested this before but can mines be thrown and attached to a player? that would be a pretty funny way to die

I think they can't, although it would be a funny thing to do.
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Sp1nn3y

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Re: Remote Mines
« Reply #34 on: February 14, 2009, 08:03:15 pm »

I think they can't, although it would be a funny thing to do.

lol i was thinking about this yesterday when we spawned with them.. i wanted to sit in a spawn point and tag people as they walk away... that'd be awesome.
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keefy

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Re: Remote Mines
« Reply #35 on: February 14, 2009, 09:04:27 pm »

currently all mines when attached to a window dissapear when the window smashes which fixes the floating mines bug in GE and in HL2 but is there a way to make them drop drop to the floor  and still be useable as either remote or proxy?
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Re: Remote Mines
« Reply #36 on: February 14, 2009, 09:07:12 pm »

@keefy: that is a good idea. I remember that in the original they floated in mid-air, which was a funny thing, specially when they were proxies. Wish it could be done as you said, since it's more logical that way.
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drukqaddik

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Re: Remote Mines
« Reply #37 on: February 14, 2009, 09:49:12 pm »

timesplitters 2 is the only game i remember you could stick mines to ppl
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[Rhymenoceros]

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Re: Remote Mines
« Reply #38 on: February 14, 2009, 10:06:41 pm »

Imagine what it's like to be me.

My graphics card is so bad that all models, including held mines, are completely solid black.
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PPK

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Re: Remote Mines
« Reply #39 on: February 15, 2009, 10:48:46 am »

My graphics card is so bad that all models, including held mines, are completely solid black.

What is your graphics card again?
« Last Edit: February 15, 2009, 05:42:04 pm by PPK »
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Nozzy06

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Re: Remote Mines
« Reply #40 on: February 15, 2009, 04:36:19 pm »

timesplitters 2 is the only game i remember you could stick mines to ppl

You could in Perfect Dark, too. =P
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keefy

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Re: Remote Mines
« Reply #41 on: February 15, 2009, 05:35:40 pm »

You could in Perfect Dark, too. =P
nothing better than throwing a mine on a buddies face or dissarning them as they came around the corner then shooting them with their on gun.
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[Rhymenoceros]

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Re: Remote Mines
« Reply #42 on: February 15, 2009, 05:48:39 pm »

What is your graphics card again?
http://s211.photobucket.com/albums/bb86/jrngameboy/screwygraphics2/

I have this: http://www.nvidia.com/page/geforce_7300.html
GeForce 7300 GT

So I just throw mines and see how they explode to determine what type they are.
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PPK

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Re: Remote Mines
« Reply #43 on: February 15, 2009, 05:53:35 pm »

@[Rhymenoceros]: Holy shi-. And I thought my GPU (Radeon X1600 Pro) was bad; your's must have a problem of some sort, because it is perfectly capable of running GE:S (I could run GE:S on my old Radeon 9550).
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[Rhymenoceros]

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Re: Remote Mines
« Reply #44 on: February 15, 2009, 05:56:29 pm »

heh... this was my old GPU:
http://www.nvidia.com/page/geforce2mx.html

8 FPS on CS:S yay!

I wonder what remote mines would look like with this.  :-\
« Last Edit: February 15, 2009, 05:58:12 pm by [Rhymenoceros] »
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