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Author Topic: Lets Have a Treasure Hunt!  (Read 10807 times)

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JcFerggy

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Lets Have a Treasure Hunt!
« on: January 15, 2009, 07:01:37 am »

I would like to call the help of the public to help me round up all available screens of levels, characters, and weapons. All of these are going to be compiled for the Wiki. I want all screens, even if they are old, or the map has a new designer.

Once found, link to the post, say what is was, who posted, and when it was posted. To start, I'll give an example:

Quote
http://forums.goldeneyesource.com/index.php/topic,1078.msg13127.html#msg13127
4 Screens of a WIP Silo.
Posted by Sporkfire, made by Sporkfire.
September 22, 2007

The more people help out, the more that can be done.
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major

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Re: Lets Have a Treasure Hunt!
« Reply #1 on: January 15, 2009, 08:32:31 am »

I'll play along, why not.


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http://forums.goldeneyesource.com/index.php/topic,2245.msg23116.html#msg23116
3 Early WIP Natalya Renders.
Posted by "Loafie, Hero of Dreams", and made by "Loafie, Hero of Dreams"
Posted October 22, 2008. Made approx July, '07?
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Loafie, Hero of Dreams

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Re: Lets Have a Treasure Hunt!
« Reply #2 on: January 15, 2009, 09:55:49 am »

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Rodney 1.666

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Re: Lets Have a Treasure Hunt!
« Reply #3 on: January 15, 2009, 02:57:24 pm »

Ya, next time, smoke.
*

*Smoking's bad.
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Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

JcFerggy

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Re: Lets Have a Treasure Hunt!
« Reply #4 on: January 16, 2009, 05:54:00 am »

I want more people to help with this, so I'm going to bump with another find.

Quote
http://forums.goldeneyesource.com/index.php/topic,1904.msg20041.html#msg20041
1 screen of WIP Temple
Posted by Loafie, Hero of Dreams, made by Loafie, Hero of Dreams
May 18, 2008

Even though it is not new, I have never seen that image. These are the type of images I want to find, so when the level is finished, we will have some sort of time line on how the level changed.
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Ryan [Saiz]

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Quote from: Loafie, Hero of Dreams
He's kind of like a tornado. He's not around all the time, but when he is, shit gets moved hahaha

JcFerggy

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Re: Lets Have a Treasure Hunt!
« Reply #6 on: January 16, 2009, 02:31:51 pm »

Cute Ryan, but I'm more interested in the images that newer members or even guests might miss; stuff that is hidden deep in the forum.
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Rodney 1.666

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Re: Lets Have a Treasure Hunt!
« Reply #7 on: January 16, 2009, 09:29:16 pm »

I was going to say "Owned", but he's got you there. ::)
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Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

VC

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Re: Lets Have a Treasure Hunt!
« Reply #8 on: January 16, 2009, 09:51:59 pm »

Anything deep is old and no longer applies and is thus, don't really belong on the wiki.

What you should do is throw a Fosters at Wake and tell him to get screenshots for you.  As the official king poobah of media, he's allowed to show you anything you like and doesn't have to get permission because he is permission.

I'm going to write up the weapons information. I'll leave it to you to perform formatting, because I'm sure you can template it all nicely.
« Last Edit: January 16, 2009, 09:55:28 pm by Viashino Cutthroat »
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

JcFerggy

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Re: Lets Have a Treasure Hunt!
« Reply #9 on: January 16, 2009, 11:08:18 pm »

Funny, I have been in contact with him all week, but I didn't know he was "he was permission". I know old stuff won't apply, but here is my idea:

We have the page with the sidebar and Its one image there. Below the image, have a link to the specific map/character/weapon/taco Gallery. In the gallery, it sorts all images that have been released.

(LARGE FONT)Beta 3(/FONT)
(SMALL FONT)The date it was posted(/FONT)
[IMAGE] [IMAGE] [IMAGE] [IMAGE]

(LARGE FONT)Media Release XYZ(/FONT)
(SMALL FONT)The date it was posted(/FONT)
[IMAGE] [IMAGE] [IMAGE] [IMAGE]

(LARGE FONT)So and Soe's TOPIC(/FONT)
(SMALL FONT)The date it was posted(/FONT)
[IMAGE] [IMAGE] [IMAGE] [IMAGE]

All the way down to the first concepts/builds/etc. Things like the old Depot screens. I know they won't reflect on the final product at all, but a few years down the line, people will be interested in how the development progressed; maybe not as detailed as the Egyptian article, but I love how I see how things progressed.
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VC

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Re: Lets Have a Treasure Hunt!
« Reply #10 on: January 17, 2009, 12:19:43 am »

I've re-written the pages for weapons currently availiable. Feel free to augment the little weapon info box template from the old "here's some crap about real world guns" versions to accomodate the information I have posted.  I didn't touch it because I don't know how.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

killermonkey

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Re: Lets Have a Treasure Hunt!
« Reply #11 on: January 17, 2009, 01:05:49 am »

Make sure you clearly say that this is ARCHIVE MEDIA (aka not valid)
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major

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Re: Lets Have a Treasure Hunt!
« Reply #12 on: January 17, 2009, 01:17:20 am »

Edited VC having Grenade in UN-released and Released.
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Mark [lodle]

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Re: Lets Have a Treasure Hunt!
« Reply #13 on: January 17, 2009, 01:48:10 am »

What you should do is throw a Fosters at Wake and tell him to get screenshots for you. 

You know that australians dont drink fosters at all (its just a front) :P
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Loafie, Hero of Dreams

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Re: Lets Have a Treasure Hunt!
« Reply #14 on: January 17, 2009, 03:27:44 am »

sure sure, just like you don't throw shrimps on barbies
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maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
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