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Author Topic: KM Blog - Beta 3 Screens (Dec 7th)  (Read 73126 times)

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X-tra

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #45 on: December 13, 2008, 04:44:08 pm »

That's ok because my fav character is Boris  ;)
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Just in case, I'm French. So if you see that some of my sentences dosen't make any sens, you know why. But hey, who care anyway ?

UnKnown-Pain

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #46 on: December 13, 2008, 06:17:07 pm »

Rocksalt Shotgun does 2/3rd damage of Automatic Shotgun.

Is the shotgun like most source games a damn sniper spam rifle which does more damage the further you are from the person??

That's ok because my fav character is Boris  ;)

Boris : a feminine character or as some common folk would say 'pussy'.

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VC

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #47 on: December 14, 2008, 02:01:39 am »

If KM fixed the bug, it will deal damage appropriately.
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Cyan

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #48 on: December 14, 2008, 07:49:38 pm »

DD44 is equally damaging as most 9mm weapons. (Exceptional 9mm weapons being Klobb, Phantom, and RCP90.)

Wait, Wait, Wait. How on earth did the Klobb become an exceptional weapon. Something is wrong. :)
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VC

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #49 on: December 14, 2008, 08:15:50 pm »

Exceptional doesn't imply mean exceptionally good, simply an exception to 9mm being 50% damage to the head.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Mastix

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #50 on: December 16, 2008, 02:28:00 pm »

Indeed words are not needed  :)
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Ruone Delacroix

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #51 on: December 17, 2008, 04:58:40 am »

I see my Klobbering Time achievement in there... AWESOME. And I love the levels of achievements as well. I like this score screen showing who's who in the zoo, that can make things a lot less confusing when you're trying to figure out who that is running around in circles when you're trying to pick them off.

I like the radar, but is there anyway that the user could put it in different places for their liking? Like having the bottom, top, top-left and top-right spots on the HUD availble to host the radar and time? Well, maybe not the top-left due to showing the kills and deaths.
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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #52 on: December 17, 2008, 05:47:35 am »

The Beta 3's HUD is built on complete customization, so with a few changes to the X,Y parameters in the hud_layout.txt file you can have it in the top right if you please. Keep in mind this HUD is not final by any means (I still think it deserves the term primitive)
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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #53 on: December 17, 2008, 06:07:08 am »

KM is tired of writing code, so you get to learn to hack the config files rather than get to click a box in Options.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
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"(03:12:59 PM) VC: Go ahead.  I am, and I am."

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #54 on: December 17, 2008, 08:02:15 am »

Ruone, thank you for your comments! Now make an icon for your achievement, lol
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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #55 on: December 17, 2008, 02:59:30 pm »

Oh man... That means I have to actually learn how to use Photoshop. Well then, I guess I'll have to try a few things out after I get a moderation tutorial done for my other forum. If you have any suggestions, please PM me.

And about the radar, i was about half asleep going through all these so I missed a detail or two. Its good to  hear that people can place it to their liking.
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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #56 on: December 20, 2008, 08:30:05 pm »

Is there hope that he will come in a patch/update shortly after Beta 3 is released?
Yes

Not to get too far ahead of myself, as I'm guessing Beta 3 is still about a month off, but do you guys have any plans for what the patch will include?

Either way, it looks like the achievements should keep us busy until then. I look forward to spamming proxy mines everywhere. "Guys, it's for an achievement. I had to use them..."
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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #57 on: December 20, 2008, 08:48:49 pm »

Patch?  This is practically nuke-2-from-orbit-and-pretend-the-nightmare-never-happened.

A month from now, you can expect to know when the release will be.  Whether that will be "ZOMG NOW!" or "a couple weeks" or what is still undecided.  As it stands, there are very few bugs to work on, and we're working on adding, testing, and tweaking features.
« Last Edit: December 20, 2008, 08:51:01 pm by Viashino Cutthroat »
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #58 on: December 20, 2008, 09:00:11 pm »

Patch?  This is practically nuke-2-from-orbit-and-pretend-the-nightmare-never-happened.

A month from now, you can expect to know when the release will be.  Whether that will be "ZOMG NOW!" or "a couple weeks" or what is still undecided.  As it stands, there are very few bugs to work on, and we're working on adding, testing, and tweaking features.

Oh, I was referring to the patch after Beta 3, since Loafie said that there were plans to put out another update right afterward. It seemed like everyone had already put together some plans for it.
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Re: KM Blog - Beta 3 Screens (Dec 7th)
« Reply #59 on: December 20, 2008, 11:44:17 pm »

we have an idea of what we want to do in the patch, but for right now we arent sure.

it'll most likely be the features we don't put in beta 3 some bug fixes and some extra goodies.
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