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Author Topic: [TUT] Setting up hammer for GoldenEye: Source BETA 3  (Read 43245 times)

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FReXx

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Re: [TUT] Setting up hammer for GoldenEye: Source BETA 3
« Reply #30 on: August 14, 2010, 05:11:03 pm »

Hi there i download this file http://forums.goldeneyesource.net/index.php?action=dlattach;topic=2954.0;attach=853 by Mangley but i have a error when i run Goldeneye in Source SDK.

Code: [Select]
Setup file 'gameinfo.txt' doesn't exist in subdirectory 'c:\program files\steam\steamapps\sourcemods\gesource'. Check your -game parameter or VCONFIG setting.

My gameinfo.txt
Code: [Select]
"GameInfo"
{
game "GoldenEye: Source (Beta 4)"
title ""
title2 ""

icon "resource/steamicon"

developer "Team GoldenEye: Source"
developer_url "http://www.goldeneyesource.net"

manual "http://wiki.goldeneyesource.net/index.php/Main_Page"

nohimodel 1
nocrosshair 1
nomodels 1

type multiplayer_only

FileSystem
{
SteamAppId 218
ToolsAppId 211

SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|hl2
}
}
}
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Proxie

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Re: [TUT] Setting up hammer for GoldenEye: Source BETA 3
« Reply #31 on: August 14, 2010, 05:35:16 pm »

Make sure you are replacing all the USERNAME parts with your steam username and that you are replacing program files with Program Files (x86) for 64bit.. could also try running hl2: ep2
« Last Edit: August 14, 2010, 05:45:12 pm by Proxie »
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Mangley

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Re: [TUT] Setting up hammer for GoldenEye: Source BETA 3
« Reply #32 on: August 14, 2010, 06:14:43 pm »

If you have HL2 Episode 2 installed you won't need that configuration file that I made. Unfortunately with all the engine and SDK changes over the last few months it's now much more difficult to set up Hammer for mods.

Make sure the paths in the file correspond to where you have gesource installed and your Steam account name directory. Like Proxie said, if you're using a 64 bit Windows you will need to edit the directories to "Program Files (x86)"
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FReXx

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Re: [TUT] Setting up hammer for GoldenEye: Source BETA 3
« Reply #33 on: August 14, 2010, 06:20:35 pm »

If you have HL2 Episode 2 installed you won't need that configuration file that I made. Unfortunately with all the engine and SDK changes over the last few months it's now much more difficult to set up Hammer for mods.

Make sure the paths in the file correspond to where you have gesource installed and your Steam account name directory. Like Proxie said, if you're using a 64 bit Windows you will need to edit the directories to "Program Files (x86)"

Work fine with "Program Files (x86)" thank you  8)
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FReXx

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Re: [TUT] Setting up hammer for GoldenEye: Source BETA 3
« Reply #34 on: December 12, 2010, 09:20:44 pm »

How to setting up hammer for 4.1?
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Mangley

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Re: [TUT] Setting up hammer for GoldenEye: Source BETA 3
« Reply #35 on: December 12, 2010, 09:28:55 pm »

How to setting up hammer for 4.1?

Exactly the same as beta 4. In fact your beta 4 configuration should work for it.
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Re: [TUT] Setting up hammer for GoldenEye: Source BETA 3
« Reply #36 on: December 17, 2010, 03:49:05 pm »

Here is a Source Engine 2007 configuration for GE:S if you don't have any Source 2007 games.

Place it in Steam\steamapps\USERNAME\sourcesdk\bin\source2007\bin

You will need to edit it with notepad and replace all the instances where it says 'USERNAME' with your Steam account name.

Don't forget that if your steam folder isn't on the c drive you need to edit the reference to that.
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