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Author Topic: Hear i will have many questions about creating maps.  (Read 15120 times)

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[GE:S Com] DF Ank1

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Re: Hear i will have many questions about creating maps.
« Reply #15 on: December 27, 2009, 10:16:36 am »

Mhm when I itype in npc_create npc_ zombie*, nothing happend.
Both way : the listenconfig.cfg and the console ingame.

* or npc_create npc_zombie but only the first one is correct, the this command is marked as a unknown command.
« Last Edit: December 29, 2009, 06:02:30 pm by [GE:S Com] DF Ank1 »
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[GE:S Com] DF Ank1

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Re: Hear i will have many questions about creating maps.
« Reply #16 on: December 29, 2009, 05:49:54 pm »

That does not work.
I first activate sv_cheats 1 in console
Then I typed : npc_create _npc_zombie
Nothing happend.
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Jeron [SharpSh00tah]

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Re: Hear i will have many questions about creating maps.
« Reply #17 on: December 29, 2009, 06:17:17 pm »

Are you making a GoldenHalfEyeLifeEP2:Source:Source mod?
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[GE:S Com] DF Ank1

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Re: Hear i will have many questions about creating maps.
« Reply #18 on: December 29, 2009, 11:42:03 pm »

Are you making a GoldenHalfEyeLifeEP2:Source:Source mod?

Lol no, i just wanted to know how to create it. It was just intersted in it.
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Big Fan of the Arecibo Observatory / Antenna Cradle.
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[GE:S Com] DF Ank1

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Re: Hear i will have many questions about creating maps.
« Reply #19 on: January 02, 2010, 01:26:46 pm »

Next question : How can i set the level music for my ge_facility_classic ?
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Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

Jeron [SharpSh00tah]

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Re: Hear i will have many questions about creating maps.
« Reply #20 on: January 03, 2010, 01:00:11 am »

read up on how to make "soundscapes"
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
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