materialPath: c:\program files\steam\SteamApps\SourceMods\gesource\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 5
Reduced 2 texdatas to 2 (52 bytes to 52)
Writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.prt
2 portalclusters
1 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[57 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
10 faces
3697 square feet [532480.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10 patches before subdivision
598 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 44316, max 180
transfer lists: 0.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1575, 1145, 856)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(331, 191, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(72, 31, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 29/65536 348/786432 ( 0.0%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 10/65536 20/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64/512000 256/2048000 ( 0.0%)
edges 45/256000 180/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 19136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 986/393216 ( 0.3%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105743/0 ( 0.0%)
physics [variable] 2294/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 20
Writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
2 seconds elapsed
materialPath: c:\program files\steam\SteamApps\SourceMods\gesource\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 5
Reduced 2 texdatas to 2 (52 bytes to 52)
Writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.prt
2 portalclusters
1 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[57 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
10 faces
3697 square feet [532480.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10 patches before subdivision
598 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 44316, max 180
transfer lists: 0.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1575, 1145, 856)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(331, 191, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(72, 31, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 29/65536 348/786432 ( 0.0%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 10/65536 20/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64/512000 256/2048000 ( 0.0%)
edges 45/256000 180/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 19136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 868/393216 ( 0.2%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105743/0 ( 0.0%)
physics [variable] 2294/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 20
Writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
2 seconds elapsed
materialPath: c:\program files\steam\SteamApps\SourceMods\gesource\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 5
Reduced 2 texdatas to 2 (52 bytes to 52)
Writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.prt
2 portalclusters
1 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[57 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
10 faces
3697 square feet [532480.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10 patches before subdivision
598 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 44316, max 180
transfer lists: 0.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1575, 1145, 856)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(331, 191, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(72, 31, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 29/65536 348/786432 ( 0.0%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 10/65536 20/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64/512000 256/2048000 ( 0.0%)
edges 45/256000 180/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 19136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 1091/393216 ( 0.3%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105743/0 ( 0.0%)
physics [variable] 2294/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 20
Writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
1 second elapsed
materialPath: c:\program files\steam\SteamApps\SourceMods\gesource\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 5
Reduced 2 texdatas to 2 (52 bytes to 52)
Writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.prt
2 portalclusters
1 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[57 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
10 faces
3697 square feet [532480.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10 patches before subdivision
598 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 44316, max 180
transfer lists: 0.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1575, 1145, 856)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(331, 191, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(72, 31, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 29/65536 348/786432 ( 0.0%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 10/65536 20/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64/512000 256/2048000 ( 0.0%)
edges 45/256000 180/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 19136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 1197/393216 ( 0.3%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105743/0 ( 0.0%)
physics [variable] 2294/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 20
Writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
1 second elapsed
materialPath: c:\program files\steam\SteamApps\SourceMods\gesource\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2358 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 4
Reduced 2 texdatas to 2 (52 bytes to 52)
Writing C:\Program Files\Steam\SteamApps\SourceMods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
reading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.prt
2 portalclusters
1 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[57 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
10 faces
3619 square feet [521216.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10 patches before subdivision
598 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 44440, max 179
transfer lists: 0.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3474, 2376, 1655)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(763, 362, 178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(169, 56, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(37, 9, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 33/65536 396/786432 ( 0.1%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 10/65536 20/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64/512000 256/2048000 ( 0.0%)
edges 45/256000 180/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12752/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 1095/393216 ( 0.3%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105743/0 ( 0.0%)
physics [variable] 2358/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 20
Writing c:\program files\steam\steamapps\sourcemods\gesource\maps\Goldeneye source my test map.bsp
2 seconds elapsed