GoldenEye: Source Forums

Editing and Customization => Community Content => Community Releases => Topic started by: HardHittinHeeb on August 22, 2007, 02:56:55 am

Title: ge_CarringtonInstitute [Beta3]
Post by: HardHittinHeeb on August 22, 2007, 02:56:55 am
This is a multiplayer map that I started working on last week. It's probably going to be released for both Goldeneye: Source and Perfect Dark: Source.

(http://img210.imageshack.us/img210/6404/pdci0070000cs0.th.jpg) (http://img210.imageshack.us/my.php?image=pdci0070000cs0.jpg)(http://img517.imageshack.us/img517/7747/pdci0070008hl3.th.jpg) (http://img517.imageshack.us/my.php?image=pdci0070008hl3.jpg)(http://img205.imageshack.us/img205/7554/pdci0070007bg1.th.jpg) (http://img205.imageshack.us/my.php?image=pdci0070007bg1.jpg)(http://img187.imageshack.us/img187/7141/pdci0090000fr0.th.jpg) (http://img187.imageshack.us/my.php?image=pdci0090000fr0.jpg)
(http://img248.imageshack.us/img248/241/pdci0110000gw2.th.jpg) (http://img248.imageshack.us/my.php?image=pdci0110000gw2.jpg)(http://img253.imageshack.us/img253/4715/pdci0140000hk8.th.jpg) (http://img253.imageshack.us/my.php?image=pdci0140000hk8.jpg)(http://img206.imageshack.us/img206/1931/pdci0140001ov5.th.jpg) (http://img206.imageshack.us/my.php?image=pdci0140001ov5.jpg)(http://img480.imageshack.us/img480/3186/pdcibunkersx6.th.jpg) (http://img480.imageshack.us/my.php?image=pdcibunkersx6.jpg)

Update for BETA 3:
Have a version of my map ported from the Beta 1.1 version. Updates may come soon, I plan to merge it with changes made by Kraid, maybe even add the corridors and warehouses from the original once classes are done.

Download:
http://www.filedropper.com/gecarringtoninstitutea3

^^ Seems Dead^^^

http://wcservers.net/gesource/gesource/maps/ge_carringtoninstitutea3.bsp.bz2
Title: Re: Carrington Institute Preview
Post by: Doc.NO on August 23, 2007, 02:00:15 am
Had the chance to test it... Hum sounds great!

Good basics :) And like the glasses...
Title: Re: Carrington Institute Preview
Post by: Lággy on August 23, 2007, 07:10:02 am
Wow! Lookin' good!

Question: Will this be the full Carrington Institute?
Title: Re: Carrington Institute Preview
Post by: Luchador on August 23, 2007, 10:23:46 pm
That looks pretty awesome. I can't wait to play it!
Title: Re: Carrington Institute Preview
Post by: HardHittinHeeb on August 24, 2007, 04:37:56 am
Wow! Lookin' good!

Question: Will this be the full Carrington Institute?
Hopefully. Right now it has the first and second floors (minus the training rooms, they don't add multiplayer gameplay.) complete with working elevators. I plan to map the garage and the Helipad area, then map the warehouse part. Also, in it's current state, it has no weapon or player spawns.
Title: Re: Carrington Institute Preview
Post by: Xanatos on August 25, 2007, 01:19:53 am
cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.
Title: Re: Carrington Institute Preview
Post by: WNxBIGBIRD on August 25, 2007, 03:50:24 pm
Wow that looks really good. Brings back memories of PD. I think that would make a good adition to PD: Source, or this mod :/
Title: Re: Carrington Institute Preview
Post by: HardHittinHeeb on August 25, 2007, 11:10:11 pm
cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.
Just added the (updated) holodeck, as well as and early screenshot of the garage. I will have the training rooms, they shouldn't be hard to do, but I'll connect them somehow, probably with vents.
Title: Re: Carrington Institute Preview
Post by: oboe on August 26, 2007, 08:04:40 am
if I have some time tomorrow, I'll work on that thing we discussed.
Title: Re: Carrington Institute Preview
Post by: Doc.NO on August 28, 2007, 01:15:03 am
(http://img187.imageshack.us/img187/7141/pdci0090000fr0.th.jpg)(http://img206.imageshack.us/img206/9020/pdci0110001xw6.th.jpg)

Better and better... looks really good   :) cant wait to play that!
Title: Re: Carrington Institute Preview
Post by: fonfa on August 29, 2007, 02:56:16 am
looks nice. need some custom content there though. maybe you should apply for pds  ;D
Title: Re: Carrington Institute Preview
Post by: WNxVirtualMark on August 29, 2007, 04:06:30 am
Yeah, I remember you saying something about making this.  I always thought the CI would have made a cool multiplayer map.  Looking forward to playing this!
Title: Re: Carrington Institute Preview
Post by: Semedi on August 31, 2007, 05:50:04 am
That totally rocks, looking great so far man.  ;D
Title: Re: Carrington Institute Preview
Post by: Doc.NO on September 16, 2007, 09:29:02 pm

(http://img372.imageshack.us/img372/3781/pdci0120000is7.th.jpg) (http://img372.imageshack.us/my.php?image=pdci0120000is7.jpg)

 :o :o :o :o  Like it :)
Title: Re: Carrington Institute Preview
Post by: kraid on October 08, 2007, 11:53:40 am
Cool, stuff. What's the Status of it?

For PDS it looks good, but IMO it shouldn't look to futuristic and clean for GES.
Like Carrington took an old Factory and restored it as the CI.
Title: Re: Carrington Institute Preview
Post by: Doc.NO on October 17, 2007, 11:51:13 pm
Played the last version (alpha1)... OMG LOVE it :)

We had some great fun with a few peeps while playing this map!

Very good job here.
Title: Re: Carrington Institute Preview
Post by: kraid on October 19, 2007, 06:33:43 pm
Played it Today,

not bad man. But there are a few things that you should change.
Yeah, i know it's just alpha and you will work on several Things, maybe some of the following

1. there's just one way up to the Foyer, at least a second one would be fine.

2. It felt a little tight in the Floors, just like the current Bunker-map.
needs more space to avoid if you were attacked.

3. just one BA (haven't found another one) is never enough, but i think there will be more of them in the rooms which are not added jet.

4. This Elevator Sucks. There should be another way up there. It would be also better if the Elevators where moving itself. (just like in the original but with quicker door openings)

5. if it's possible, you should make the Doors in the rest of the building self-opened when the player gets near them.

And yeah, if you wanna make me happy add destroyable Glass-Windows (those roof-Windows).
Title: Re: Carrington Institute Preview
Post by: Doc.NO on October 20, 2007, 08:43:30 pm
3. just one BA
I think its my fault,due to this silly name change :(

(haven't found another one) is never enough
Look at temple... yea that sucks

4. This Elevator Sucks.  [...]  It would be also better if the Elevators where moving itself. (just like in the original but with quicker door openings)
Agreed. "Look" is fine in my view, but they really need improvement. Self moving is a cool idea.

There should be another way up there.
There is ;)

And yeah, if you wanna make me happy add destroyable Glass-Windows (those roof-Windows).
Ahaha... can improve the gameplay, yea.
Title: Re: Carrington Institute Preview
Post by: WNxVirtualMark on October 23, 2007, 07:31:56 pm
There are three BA's:

1.  On the table on the right side of the foyer.
2.  On top of one of the crates in the storage room.
3.  From the balcony, jump onto the left wall, and there will be a BA there too.

Also, where is this other way up to the foyer you speak of, B@d?  I only know of the one...
Title: Re: Carrington Institute Preview
Post by: Doc.NO on October 23, 2007, 08:01:17 pm
Also, where is this other way up to the foyer you speak of, B@d?  I only know of the one...

Noclip ?! LOL ...  mistake. There is only one ;) Shame on me...
Title: Re: Carrington Institute Preview
Post by: Doc.NO on August 06, 2008, 04:31:15 pm
Some people asked me for the loadouts of carrington institute, so here it is.

This map is made by HardHittinHeeb (http://forums.goldeneyesource.com/index.php?action=profile;u=42).
So far, there is the loadouts for 1.1h, and soundscapes. All modifications were done on point entities so the CRC of the map did not change: clients with old bsp can play on a server running this tweaked bsp. Enjoy :)

Link (http://doc-no.net/map/beta1/ge_ci_alpha1test.zip)
Title: Re: Carrington Institute Preview
Post by: Bloodix on December 06, 2008, 02:09:44 am
looking nice
Title: Re: Carrington Institute Preview
Post by: Bissrok on December 19, 2008, 06:49:51 pm
It looks really nice. I'd be nice to run around PD:S in it sometime soon.
Title: Re: Carrington Institute Preview
Post by: Ruone Delacroix on December 20, 2008, 01:21:09 am
I actually just played this a few hours ago. Very solid map, with a lot of potential still in it.
Title: Re: Carrington Institute Preview
Post by: FReXx on December 24, 2008, 11:00:51 am
Link (http://nationswar.mksvx.com/download/map/beta1/ge_ci_alpha1test.zip) <----- Link work
Title: Re: Carrington Institute Preview
Post by: Doc.NO on December 24, 2008, 02:22:03 pm
Link (http://nationswar.mksvx.com/download/map/beta1/ge_ci_alpha1test.zip) <----- Link work
Just don't.

Thats funny kid, you just repacked the above archive, removing half of the files 'n credits, and putting in your BS. You really need to stop to give credit to yourself of anything you can find...
Title: Re: Carrington Institute Preview
Post by: FReXx on December 25, 2008, 05:04:42 am
Just don't.

Thats funny kid, you just repacked the above archive, removing half of the files 'n credits, and putting in your BS. You really need to stop to give credit to yourself of anything you can find...

It will be crying I never said that the map is mine!

I make that a functional link!
Title: Re: Carrington Institute Preview
Post by: killermonkey on December 25, 2008, 06:39:48 am
The readme certainly did lol, is that a joke or something?
Title: Re: Carrington Institute Preview
Post by: kraid on December 25, 2008, 11:15:42 am
You should credit Rev.McDisneySoft in the readme, the current version of the readme file text looks like it was made by NationsWar.
I don't see a reason for giving out the whole files anyway, if someone wants to have the map, join the server when it's running the map. Admins are the only ones who will need the full archive with the loadouts included and i think they can ask for it.
If the mapper does such an archive with all the stuff in it, and post a link, hey no problem, but changing minor stuff and let the ppl belive you did the whole map, that's not the way it should be.
Title: Re: Carrington Institute Preview
Post by: FReXx on December 26, 2008, 12:01:17 am
You should credit Rev.McDisneySoft in the readme, the current version of the readme file text looks like it was made by NationsWar.
I don't see a reason for giving out the whole files anyway, if someone wants to have the map, join the server when it's running the map. Admins are the only ones who will need the full archive with the loadouts included and i think they can ask for it.
If the mapper does such an archive with all the stuff in it, and post a link, hey no problem, but changing minor stuff and let the ppl belive you did the whole map, that's not the way it should be.

lol ok I'll change it!
Title: Re: Carrington Institute Preview
Post by: HardHittinHeeb on January 31, 2009, 04:52:01 am
I already credited myself in the map itself. Just might take someone observant or curious to find/recognize it. Although if I plan to work on it again anytime soon (possibly for a new release of GE:S) I'll credit myself in some other way (I think it looks a bit out-of-place where it is now.)

If I find the time (possibly when classes end), I'll try to add the corridors in the basement of the map, also some props and details, the geometry is pretty simple as of now just so it's easy to work with.
Title: Re: ge_CarringtonInstitute [Beta3]
Post by: _banana on March 17, 2009, 09:06:01 pm
Can you upload this again? The link seems to be dead...
Title: Re: ge_CarringtonInstitute [Beta3]
Post by: major on March 18, 2009, 01:00:40 pm
Updated main post and here is a active link:


http://wcservers.net/download/ge_carringtoninstitutea3.zip
Title: Re: ge_CarringtonInstitute [Beta3]
Post by: coolDisguise on March 23, 2009, 02:49:17 pm
Unfortunately I haven't found a server running the map, yet. :-(
But I'll go and check it out 'offline' - it surely is a great map, judging by the pictures alone.
I wondered if the first level of PD (dataDyne HQ or something) would make sense in multiplayer (perhaps with several additional floors in the middle) and if someone was to build that, too.
Title: Re: ge_CarringtonInstitute [Beta3]
Post by: Doc.NO on March 23, 2009, 05:35:04 pm
Unfortunately I haven't found a server running the map, yet. :-(
I do.
Title: Re: ge_CarringtonInstitute [Beta3]
Post by: 7FoX on June 23, 2009, 04:13:46 am
Hey, I saw this map runnin' on 70.81.190.248:27035
Title: Re: ge_CarringtonInstitute [Beta3]
Post by: EduCatOR on June 24, 2009, 06:56:22 pm
Will add this map to my server tonight when I get home from work. Glad to see it's been brought to beta 3. Good work.