GoldenEye: Source Forums
Editing and Customization => Community Content => Community Releases => Topic started by: HardHittinHeeb on August 22, 2007, 02:56:55 am
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This is a multiplayer map that I started working on last week. It's probably going to be released for both Goldeneye: Source and Perfect Dark: Source.
(http://img210.imageshack.us/img210/6404/pdci0070000cs0.th.jpg) (http://img210.imageshack.us/my.php?image=pdci0070000cs0.jpg)(http://img517.imageshack.us/img517/7747/pdci0070008hl3.th.jpg) (http://img517.imageshack.us/my.php?image=pdci0070008hl3.jpg)(http://img205.imageshack.us/img205/7554/pdci0070007bg1.th.jpg) (http://img205.imageshack.us/my.php?image=pdci0070007bg1.jpg)(http://img187.imageshack.us/img187/7141/pdci0090000fr0.th.jpg) (http://img187.imageshack.us/my.php?image=pdci0090000fr0.jpg)
(http://img248.imageshack.us/img248/241/pdci0110000gw2.th.jpg) (http://img248.imageshack.us/my.php?image=pdci0110000gw2.jpg)(http://img253.imageshack.us/img253/4715/pdci0140000hk8.th.jpg) (http://img253.imageshack.us/my.php?image=pdci0140000hk8.jpg)(http://img206.imageshack.us/img206/1931/pdci0140001ov5.th.jpg) (http://img206.imageshack.us/my.php?image=pdci0140001ov5.jpg)(http://img480.imageshack.us/img480/3186/pdcibunkersx6.th.jpg) (http://img480.imageshack.us/my.php?image=pdcibunkersx6.jpg)
Update for BETA 3:
Have a version of my map ported from the Beta 1.1 version. Updates may come soon, I plan to merge it with changes made by Kraid, maybe even add the corridors and warehouses from the original once classes are done.
Download:
http://www.filedropper.com/gecarringtoninstitutea3
^^ Seems Dead^^^
http://wcservers.net/gesource/gesource/maps/ge_carringtoninstitutea3.bsp.bz2
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Had the chance to test it... Hum sounds great!
Good basics :) And like the glasses...
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Wow! Lookin' good!
Question: Will this be the full Carrington Institute?
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That looks pretty awesome. I can't wait to play it!
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Wow! Lookin' good!
Question: Will this be the full Carrington Institute?
Hopefully. Right now it has the first and second floors (minus the training rooms, they don't add multiplayer gameplay.) complete with working elevators. I plan to map the garage and the Helipad area, then map the warehouse part. Also, in it's current state, it has no weapon or player spawns.
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cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.
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Wow that looks really good. Brings back memories of PD. I think that would make a good adition to PD: Source, or this mod :/
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cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.
Just added the (updated) holodeck, as well as and early screenshot of the garage. I will have the training rooms, they shouldn't be hard to do, but I'll connect them somehow, probably with vents.
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if I have some time tomorrow, I'll work on that thing we discussed.
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(http://img187.imageshack.us/img187/7141/pdci0090000fr0.th.jpg)(http://img206.imageshack.us/img206/9020/pdci0110001xw6.th.jpg)
Better and better... looks really good :) cant wait to play that!
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looks nice. need some custom content there though. maybe you should apply for pds ;D
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Yeah, I remember you saying something about making this. I always thought the CI would have made a cool multiplayer map. Looking forward to playing this!
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That totally rocks, looking great so far man. ;D
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(http://img372.imageshack.us/img372/3781/pdci0120000is7.th.jpg) (http://img372.imageshack.us/my.php?image=pdci0120000is7.jpg)
:o :o :o :o Like it :)
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Cool, stuff. What's the Status of it?
For PDS it looks good, but IMO it shouldn't look to futuristic and clean for GES.
Like Carrington took an old Factory and restored it as the CI.
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Played the last version (alpha1)... OMG LOVE it :)
We had some great fun with a few peeps while playing this map!
Very good job here.
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Played it Today,
not bad man. But there are a few things that you should change.
Yeah, i know it's just alpha and you will work on several Things, maybe some of the following
1. there's just one way up to the Foyer, at least a second one would be fine.
2. It felt a little tight in the Floors, just like the current Bunker-map.
needs more space to avoid if you were attacked.
3. just one BA (haven't found another one) is never enough, but i think there will be more of them in the rooms which are not added jet.
4. This Elevator Sucks. There should be another way up there. It would be also better if the Elevators where moving itself. (just like in the original but with quicker door openings)
5. if it's possible, you should make the Doors in the rest of the building self-opened when the player gets near them.
And yeah, if you wanna make me happy add destroyable Glass-Windows (those roof-Windows).
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3. just one BA
I think its my fault,due to this silly name change :(
(haven't found another one) is never enough
Look at temple... yea that sucks
4. This Elevator Sucks. [...] It would be also better if the Elevators where moving itself. (just like in the original but with quicker door openings)
Agreed. "Look" is fine in my view, but they really need improvement. Self moving is a cool idea.
There should be another way up there.
There is ;)
And yeah, if you wanna make me happy add destroyable Glass-Windows (those roof-Windows).
Ahaha... can improve the gameplay, yea.
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There are three BA's:
1. On the table on the right side of the foyer.
2. On top of one of the crates in the storage room.
3. From the balcony, jump onto the left wall, and there will be a BA there too.
Also, where is this other way up to the foyer you speak of, B@d? I only know of the one...
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Also, where is this other way up to the foyer you speak of, B@d? I only know of the one...
Noclip ?! LOL ... mistake. There is only one ;) Shame on me...
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Some people asked me for the loadouts of carrington institute, so here it is.
This map is made by HardHittinHeeb (http://forums.goldeneyesource.com/index.php?action=profile;u=42).
So far, there is the loadouts for 1.1h, and soundscapes. All modifications were done on point entities so the CRC of the map did not change: clients with old bsp can play on a server running this tweaked bsp. Enjoy :)
Link (http://doc-no.net/map/beta1/ge_ci_alpha1test.zip)
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looking nice
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It looks really nice. I'd be nice to run around PD:S in it sometime soon.
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I actually just played this a few hours ago. Very solid map, with a lot of potential still in it.
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Link (http://nationswar.mksvx.com/download/map/beta1/ge_ci_alpha1test.zip) <----- Link work
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Link (http://nationswar.mksvx.com/download/map/beta1/ge_ci_alpha1test.zip) <----- Link work
Just don't.
Thats funny kid, you just repacked the above archive, removing half of the files 'n credits, and putting in your BS. You really need to stop to give credit to yourself of anything you can find...
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Just don't.
Thats funny kid, you just repacked the above archive, removing half of the files 'n credits, and putting in your BS. You really need to stop to give credit to yourself of anything you can find...
It will be crying I never said that the map is mine!
I make that a functional link!
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The readme certainly did lol, is that a joke or something?
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You should credit Rev.McDisneySoft in the readme, the current version of the readme file text looks like it was made by NationsWar.
I don't see a reason for giving out the whole files anyway, if someone wants to have the map, join the server when it's running the map. Admins are the only ones who will need the full archive with the loadouts included and i think they can ask for it.
If the mapper does such an archive with all the stuff in it, and post a link, hey no problem, but changing minor stuff and let the ppl belive you did the whole map, that's not the way it should be.
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You should credit Rev.McDisneySoft in the readme, the current version of the readme file text looks like it was made by NationsWar.
I don't see a reason for giving out the whole files anyway, if someone wants to have the map, join the server when it's running the map. Admins are the only ones who will need the full archive with the loadouts included and i think they can ask for it.
If the mapper does such an archive with all the stuff in it, and post a link, hey no problem, but changing minor stuff and let the ppl belive you did the whole map, that's not the way it should be.
lol ok I'll change it!
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I already credited myself in the map itself. Just might take someone observant or curious to find/recognize it. Although if I plan to work on it again anytime soon (possibly for a new release of GE:S) I'll credit myself in some other way (I think it looks a bit out-of-place where it is now.)
If I find the time (possibly when classes end), I'll try to add the corridors in the basement of the map, also some props and details, the geometry is pretty simple as of now just so it's easy to work with.
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Can you upload this again? The link seems to be dead...
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Updated main post and here is a active link:
http://wcservers.net/download/ge_carringtoninstitutea3.zip
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Unfortunately I haven't found a server running the map, yet. :-(
But I'll go and check it out 'offline' - it surely is a great map, judging by the pictures alone.
I wondered if the first level of PD (dataDyne HQ or something) would make sense in multiplayer (perhaps with several additional floors in the middle) and if someone was to build that, too.
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Unfortunately I haven't found a server running the map, yet. :-(
I do.
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Hey, I saw this map runnin' on 70.81.190.248:27035
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Will add this map to my server tonight when I get home from work. Glad to see it's been brought to beta 3. Good work.