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Author Topic: ge_CarringtonInstitute [Beta3]  (Read 38507 times)

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Doc.NO

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Re: Carrington Institute Preview
« Reply #15 on: October 17, 2007, 11:51:13 pm »

Played the last version (alpha1)... OMG LOVE it :)

We had some great fun with a few peeps while playing this map!

Very good job here.
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kraid

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Re: Carrington Institute Preview
« Reply #16 on: October 19, 2007, 06:33:43 pm »

Played it Today,

not bad man. But there are a few things that you should change.
Yeah, i know it's just alpha and you will work on several Things, maybe some of the following

1. there's just one way up to the Foyer, at least a second one would be fine.

2. It felt a little tight in the Floors, just like the current Bunker-map.
needs more space to avoid if you were attacked.

3. just one BA (haven't found another one) is never enough, but i think there will be more of them in the rooms which are not added jet.

4. This Elevator Sucks. There should be another way up there. It would be also better if the Elevators where moving itself. (just like in the original but with quicker door openings)

5. if it's possible, you should make the Doors in the rest of the building self-opened when the player gets near them.

And yeah, if you wanna make me happy add destroyable Glass-Windows (those roof-Windows).
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Doc.NO

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Re: Carrington Institute Preview
« Reply #17 on: October 20, 2007, 08:43:30 pm »

3. just one BA
I think its my fault,due to this silly name change :(

(haven't found another one) is never enough
Look at temple... yea that sucks

4. This Elevator Sucks.  [...]  It would be also better if the Elevators where moving itself. (just like in the original but with quicker door openings)
Agreed. "Look" is fine in my view, but they really need improvement. Self moving is a cool idea.

There should be another way up there.
There is ;)

And yeah, if you wanna make me happy add destroyable Glass-Windows (those roof-Windows).
Ahaha... can improve the gameplay, yea.
« Last Edit: December 24, 2008, 02:23:36 pm by Doc.NO »
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WNxVirtualMark

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Re: Carrington Institute Preview
« Reply #18 on: October 23, 2007, 07:31:56 pm »

There are three BA's:

1.  On the table on the right side of the foyer.
2.  On top of one of the crates in the storage room.
3.  From the balcony, jump onto the left wall, and there will be a BA there too.

Also, where is this other way up to the foyer you speak of, B@d?  I only know of the one...
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Doc.NO

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Re: Carrington Institute Preview
« Reply #19 on: October 23, 2007, 08:01:17 pm »

Also, where is this other way up to the foyer you speak of, B@d?  I only know of the one...

Noclip ?! LOL ...  mistake. There is only one ;) Shame on me...
« Last Edit: October 23, 2007, 08:05:37 pm by Doc.NO »
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Doc.NO

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Re: Carrington Institute Preview
« Reply #20 on: August 06, 2008, 04:31:15 pm »

Some people asked me for the loadouts of carrington institute, so here it is.

This map is made by HardHittinHeeb.
So far, there is the loadouts for 1.1h, and soundscapes. All modifications were done on point entities so the CRC of the map did not change: clients with old bsp can play on a server running this tweaked bsp. Enjoy :)

Link
« Last Edit: October 12, 2008, 08:46:06 pm by Doc.NO »
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Bloodix

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Re: Carrington Institute Preview
« Reply #21 on: December 06, 2008, 02:09:44 am »

looking nice
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Bissrok

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Re: Carrington Institute Preview
« Reply #22 on: December 19, 2008, 06:49:51 pm »

It looks really nice. I'd be nice to run around PD:S in it sometime soon.
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Ruone Delacroix

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Re: Carrington Institute Preview
« Reply #23 on: December 20, 2008, 01:21:09 am »

I actually just played this a few hours ago. Very solid map, with a lot of potential still in it.
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FReXx

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Re: Carrington Institute Preview
« Reply #24 on: December 24, 2008, 11:00:51 am »

Link <----- Link work
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Doc.NO

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Re: Carrington Institute Preview
« Reply #25 on: December 24, 2008, 02:22:03 pm »

Link <----- Link work
Just don't.

Thats funny kid, you just repacked the above archive, removing half of the files 'n credits, and putting in your BS. You really need to stop to give credit to yourself of anything you can find...
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FReXx

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Re: Carrington Institute Preview
« Reply #26 on: December 25, 2008, 05:04:42 am »

Just don't.

Thats funny kid, you just repacked the above archive, removing half of the files 'n credits, and putting in your BS. You really need to stop to give credit to yourself of anything you can find...

It will be crying I never said that the map is mine!

I make that a functional link!
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killermonkey

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Re: Carrington Institute Preview
« Reply #27 on: December 25, 2008, 06:39:48 am »

The readme certainly did lol, is that a joke or something?
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kraid

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Re: Carrington Institute Preview
« Reply #28 on: December 25, 2008, 11:15:42 am »

You should credit Rev.McDisneySoft in the readme, the current version of the readme file text looks like it was made by NationsWar.
I don't see a reason for giving out the whole files anyway, if someone wants to have the map, join the server when it's running the map. Admins are the only ones who will need the full archive with the loadouts included and i think they can ask for it.
If the mapper does such an archive with all the stuff in it, and post a link, hey no problem, but changing minor stuff and let the ppl belive you did the whole map, that's not the way it should be.
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FReXx

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Re: Carrington Institute Preview
« Reply #29 on: December 26, 2008, 12:01:17 am »

You should credit Rev.McDisneySoft in the readme, the current version of the readme file text looks like it was made by NationsWar.
I don't see a reason for giving out the whole files anyway, if someone wants to have the map, join the server when it's running the map. Admins are the only ones who will need the full archive with the loadouts included and i think they can ask for it.
If the mapper does such an archive with all the stuff in it, and post a link, hey no problem, but changing minor stuff and let the ppl belive you did the whole map, that's not the way it should be.

lol ok I'll change it!
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