GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: double0killa on March 30, 2009, 02:05:45 pm

Title: cradle and archives
Post by: double0killa on March 30, 2009, 02:05:45 pm
is it just me, or does the cradle and archives lag more than other maps. It seems when 10 or so get on those two maps, they lag. Maybe its just me but no other map unless there are 20 or so people playing does this.

Also i dont know if anyone else has noticed this but all of these guns have CRAZY RANGE. no way should someone shooting a DK5 on a cradle tower should be able to hit what looks like a black dot on their screen way across the map. Whats the point of having sniper rifles when any submachine, full auto, and even pistol has THE EXACT SAME RANGE. Kinda defeats the purpose of having a sniper rifle.
Title: Re: cradle and archives
Post by: jjmusicnotes on March 30, 2009, 03:33:07 pm
Very true, it's all too easy on an LTK server to just hide out in one of the far towers and snipe people off with your pistol.  I'm not a weapons expert, but it doesn't make sense to me that you would be able to shoot from tower to tower and kill someone without using a scope.
Title: Re: cradle and archives
Post by: eamonn on March 30, 2009, 04:02:46 pm
I don't remember experiencing lag on any particular maps. I agree with the Cradle range thing, though.

My FPS rarely hits 30. :/
Title: Re: cradle and archives
Post by: double0killa on March 30, 2009, 05:39:12 pm
well maybe the lag thing is just me. is there anything you can switch on or off to limit the lag. I know my pc can handle the load. I have a intel quad core 2 cpu and a nvidia geforce 8500 series. all my other games run great. for the most part this game runs great. except that dam cradle and archive.
Title: Re: cradle and archives
Post by: VC on March 30, 2009, 05:50:58 pm
Turn on cheats, use +showbudget, and find out what is killing your framerate.
Title: Re: cradle and archives
Post by: double0killa on March 30, 2009, 06:27:26 pm
yo vaishino, how do you turn on cheats. through the console. and after i do the +showbudget what should i look for.
Title: Re: cradle and archives
Post by: VC on March 30, 2009, 06:44:03 pm
sv_cheats 1
+showbudget
(-showbudget to turn it off)

You will get a bar chart covering about half of your screen.  Find places in the maps where your FPS is the worst and note which bars on the graph are largest.  That tells you what is killing your performance.
Title: Re: cradle and archives
Post by: eamonn on March 30, 2009, 06:50:23 pm
My FPS is crap in all the games I play. :/

Title: Re: cradle and archives
Post by: VC on March 30, 2009, 07:10:35 pm
Then your computer needs to be put out to pasture.
Title: Re: cradle and archives
Post by: double0killa on March 30, 2009, 07:17:59 pm
once i find out what is eating up my performance then what do i do
Title: Re: cradle and archives
Post by: VC on March 30, 2009, 07:19:12 pm
Address the issue.  Which may mean turning off graphic options, overclocking, or building a new box.
Title: Re: cradle and archives
Post by: Jonathon [SSL] on March 30, 2009, 07:24:55 pm
well maybe the lag thing is just me. is there anything you can switch on or off to limit the lag. I know my pc can handle the load. I have a intel quad core 2 cpu and a nvidia geforce 8500 series. all my other games run great. for the most part this game runs great. except that dam cradle and archive.

The 8500 isn't exactly a "gaming" card, as it is much less powerful than the rest of the 8000 series. However, I used to have an 8400 and these settings would always give me >40fps:

Resolution: 1024x768
Model Detail: High
Texture Detail: High
Shader Detail: Low
Water Detail: Reflect World
Shadow Detail: Medium
Color Correction: Enabled (Has very little performance impact from my tests)
Antialiasing Mode: None
Filtering Mode: Trilinear
Wait For Vertical Sync: Disabled
Motion Blur: Disabled (Has little performance impact other than a short pause when turning quickly, which easily becomes annoying)
HDR: Full (Make sure the Use Bloom Effect When Available is unchecked)

The most important parts are the shadow/shader detail, the lower resolution, and turning off antialiasing.

Had always worked for me to get great frame rates.
Title: Re: cradle and archives
Post by: eamonn on March 30, 2009, 08:54:13 pm
Then your computer needs to be put out to pasture.
I know, but I don't have any money.
Title: Re: cradle and archives
Post by: VC on March 30, 2009, 08:57:41 pm
Why don't you get a job, Al?
Title: Re: cradle and archives
Post by: killermonkey on March 30, 2009, 09:05:13 pm
Double0killa please do not refer to your FPS problems as lag. Lag has to do with network performance, such as ping and updates. You should refer to your problems as LOW FRAMERATE. The 8500 is nowhere near as powerful as any of the other 8000's, in fact a 7800 is more powerful except it lacks DirectX 10 support.

The reason archives lags you is because there are some issues with the areaportals that tell the engine which parts of the map to draw depending on where you are in the map. It draws A LOT more than it should.

Cradle is obviously always drawn because you can see everything no matter where you are. It just gets worse with more players because that adds more things for your computer to draw.

As for the accuracy of the weapons, try killing me with an automatic or pistol on DEATHMATCH from afar and you will clearly see the reason for the sniper rifle. Do not base your judgement of weapon stats on LTK.
Title: Re: cradle and archives
Post by: eamonn on March 30, 2009, 10:12:32 pm
I'm sixteen, and there's a recession. And I'm (supposed to be) busy studying.
Title: Re: cradle and archives
Post by: double0killa on March 30, 2009, 10:32:50 pm
Double0killa please do not refer to your FPS problems as lag. Lag has to do with network performance, such as ping and updates. You should refer to your problems as LOW FRAMERATE. The 8500 is nowhere near as powerful as any of the other 8000's, in fact a 7800 is more powerful except it lacks DirectX 10 support.

The reason archives lags you is because there are some issues with the areaportals that tell the engine which parts of the map to draw depending on where you are in the map. It draws A LOT more than it should.

Cradle is obviously always drawn because you can see everything no matter where you are. It just gets worse with more players because that adds more things for your computer to draw.

As for the accuracy of the weapons, try killing me with an automatic or pistol on DEATHMATCH from afar and you will clearly see the reason for the sniper rifle. Do not base your judgement of weapon stats on LTK.

Please, yesterday i was at the cradle on deathmatch and people FROM OPPOSITE TOWERS WERE SHOOTING ME WITH PISTOLS AND DK5'S. I killed 4 people from a tower and all i saw on my screen was black dots and they died. the range on these weapons is exagerated. no way should i or anyone else be able to put up our red crosshairs and hit someone from way across the map and KILL THEM  with a pistol or klobb. Im not the only one who notices this.

by the way I NEVER PLAY LTK. IT IS FOR SCRUBS WITH NO SKILLS WHAT SO EVER. ONLY GAME MODE I PLAY IS REGULAR DEATHMATCH. Or team deathmatch. Anything but LTK. All im saying is that it is crazy to kill someone with a pistol who on your screen who looks like a black dot because they are so far away.
Title: Re: cradle and archives
Post by: VC on March 30, 2009, 11:29:14 pm
Goldeneye bullet weapons have no range limit.

Cradle, as a hacked multiplayer map in 007, fogs to oblivion at roughly one-third the distance from tower to tower.  If we implemented that, everyone would yell I CAN'T SEE SHIT, CAPTAIN!

Would you, with a pistol or D5K, want to have no chance to kill someone, when someone has a sniper rifle?  Enjoy your fail.  Gun quality increases your ability to frag, it doesn't determine your ability to frag.  That is skill's job.
Title: Re: cradle and archives
Post by: eamonn on March 31, 2009, 07:12:50 am
If people kill you from afar, kill them back.

And don't call me Al.
Title: Re: cradle and archives
Post by: Sean [Baron] on March 31, 2009, 08:09:38 am
This thread is tons of laughs..
Title: Re: cradle and archives
Post by: double0killa on March 31, 2009, 12:55:35 pm
i would love to see anyone go to a gun range a fire a pistol from 800yds away and hit the target. Not even a Navy Seal can do that. But hey, everyone can do it on GES. The only map that has this issue is cradle. It seems to me everyone on the map does two things. find any gun and go to a tower. All im sayin is a pistol should not have the range of a sniper rifle.
Title: Re: cradle and archives
Post by: eamonn on March 31, 2009, 01:22:07 pm
In real life, I can morph into Pierce Brosnan.
Title: Re: cradle and archives
Post by: Jeron [SharpSh00tah] on March 31, 2009, 03:12:32 pm
damn i can not take this seriously haha its too funny!
Title: Re: cradle and archives
Post by: Sp1nn3y on March 31, 2009, 04:04:04 pm
In real life, I can morph into Pierce Brosnan.

Oh.. YEAH!? OH YEAH!?
Title: Re: cradle and archives
Post by: killermonkey on March 31, 2009, 04:59:18 pm
i would love to see anyone go to a gun range a fire a pistol from 800yds away and hit the target. Not even a Navy Seal can do that. But hey, everyone can do it on GES. The only map that has this issue is cradle. It seems to me everyone on the map does two things. find any gun and go to a tower. All im sayin is a pistol should not have the range of a sniper rifle.

I can shoot an AR-15 WITH NO SCOPE 600 yds and hit my target just fine, so fine that I placed #3 out of 600 NAVY SHOOTERS in a match a few years back.

A pistol can only hope to fling a bullet at most 100-200 yds, the bullets just aren't designed to fly far accurately. If they were, you could probably hit your target if you were skilled enough, but that would take quite a long barrel.

This is Goldeneye, not COD 4 or Insurgency or BF 2. Last time I checked, a gravity manipulation device doesn't exist, HOWEVER Gordon Freeman can effectively place cars on top of each other without breaking a sweat.
Title: Re: cradle and archives
Post by: jjmusicnotes on March 31, 2009, 07:55:19 pm
This is Goldeneye, not COD 4 or Insurgency or BF 2. Last time I checked, a gravity manipulation device doesn't exist, HOWEVER Gordon Freeman can effectively place cars on top of each other without breaking a sweat.

Has anyone ever seen ol' Gordo in game with a third-person view?  There could be sweat involved. :P

I think the consensus is that games, to an extent, are supposed to be unrealistic - it's why they're games.  They're extraordinary; which if the converse were true, would mean that filling out a TPS report carries the same (if not more) zeal and gusto than mauling your friends with that oh-so-infamous boomstick we all know and love.

Since it's not, the para-ordinary universe of 007 is a haven for people that wish to Bob Ross their lives up a little bit (albiet the growing fad of form filling out.)  Boring, ordinary things blend together, supernatural things stick out because they're different; which GE accomplished on many different levels (metaphorically and literally.) 

If it didn't, would anyone spend time on it recreating it from scratch?  I think the dedication of the dev team and the fan base speak for themselves.
Title: Re: cradle and archives
Post by: keefy on March 31, 2009, 11:47:04 pm
Whats the point of  the weapons that are suposeedly long range like the sniper rifle or AR33 if a pistol does the job just as well.   
Want more FPS overclock your CPU.
Title: Re: cradle and archives
Post by: VC on April 01, 2009, 12:38:39 am
AR33 and Sniper rifle have a power level of 70 instead of 50.  Plus they zoom so you can aim for the head instead of the dot.  And they are more accurate so you don't need to fire as many bullets before one goes where you targeted.

As I mentioned to another poster, better weapons don't make you more powerful, they make your skill more effective at defeating enemies.
Title: Re: cradle and archives
Post by: steven_m64 on April 01, 2009, 04:34:23 am
I can shoot an AR-15 WITH NO SCOPE 600 yds and hit my target just fine, so fine that I placed #3 out of 600 NAVY SHOOTERS in a match a few years back.
...

oooh, nice to see i'm not the only shooter here just finished building my AR-15 a while ago still trying to find some time to properly sight it in with my A3 carry handle. :D
Title: Re: cradle and archives
Post by: Sean [Baron] on April 01, 2009, 09:37:18 am
I can shoot an AR-15 WITH NO SCOPE 600 yds and hit my target just fine, so fine that I placed #3 out of 600 NAVY SHOOTERS in a match a few years back.

Now your just showing off... :P
Title: Re: cradle and archives
Post by: keefy on April 01, 2009, 02:19:24 pm

As I mentioned to another poster, better weapons don't make you more powerful, they make your skill more effective at defeating enemies.
Same thing worded differently.
Title: Re: cradle and archives
Post by: eamonn on April 01, 2009, 05:00:49 pm
The D5K is clearly superior to the Klobb.
Title: Re: cradle and archives
Post by: CelticCat on April 01, 2009, 08:32:11 pm
A nerf gun would be superior to the klobb.

Which is why Klobb kills are so much fun ;D
Title: Re: cradle and archives
Post by: PPK on April 01, 2009, 08:57:13 pm
This thread is a barrel o' laughs. Anyway, if you get low FPS, then do what has been said on this thread.

And about the weapons, someone has already said it, but I'll say it again, for the sake of truth: this is GoldenEye. Nuff' said.
Title: Re: cradle and archives
Post by: Kujo on April 02, 2009, 12:41:57 am
I can shoot an AR-15 WITH NO SCOPE 600 yds and hit my target just fine, so fine that I placed #3 out of 600 NAVY SHOOTERS in a match a few years back.

Do that with an old Russian M38 bolt action rifle with no scope, then I'll be impressed (I've come damn close, but my iron sight is to far off and that rifle is far too inaccurate at that range)
Title: Re: cradle and archives
Post by: steven_m64 on April 02, 2009, 01:26:10 am
id take that challenge if i could use one of my K31's instead ;p
Title: Re: cradle and archives
Post by: PPK on April 02, 2009, 07:52:58 am
Do it with a slingshot and then you can call this thread.
Title: Re: cradle and archives
Post by: Rodney 1.666 on April 02, 2009, 02:15:44 pm
by the way I NEVER PLAY LTK. IT IS FOR SCRUBS WITH NO SKILLS WHAT SO EVER. ONLY GAME MODE I PLAY IS REGULAR DEATHMATCH. Or team deathmatch. Anything but LTK.

You need to get out more.
Oh and caps is fail.

Amused, nonetheless.


Oooh, and that be my 300th post.
Title: Re: cradle and archives
Post by: The Beatles pwn j00! on April 02, 2009, 06:47:48 pm
As everyone else pointed out, this is meant to be a recreation of GE, which includes it's weapon behavior.

I now avoid Cradle. The layout of the map makes for some cool and funny moments, but overall it's annoying to play on. I also avoid LTK. Without radar it usually amounts to getting shot in the back 50% of the time, and shooting others in the back the other 50% of the time. What an exhilarating test of skill (sarcasm)!

LTK (or as I like to call it, "License to Kamp", or "The Back Shooting Contest") is usually a nightmarish fuck-fest of a gamemode. Not my cup o' tea at all. I don't grasp why some people actually favor it.

I'd probably play it a little more often, but I'm a stats whore, and I don't want my stats soiled by such a thing. I'm assuming the stats are equally affected by LTK in points, weapon kills, ratio, etc.... which is all a lie in the extremeness that is LTK, as far as I'm concerned (so are the weapon achievements, regardless of the 1 for 3 "compensation").

I should probably be less concerned about that little stat's plug-in. But I can't help it!

Haven't played any GES in a couple weeks. Might have to get a little playing done pretty soon here. Hopefully my little break hasn't left me sloppy and easy to kill. Because my stats.... MY STATS!!!
Title: Re: cradle and archives
Post by: eamonn on April 02, 2009, 07:26:44 pm
They certainly need to fix the "get x kills" achievements, because they're not affected by the 3-for-1 compensation.

LTK is pretty "skill-less" but I still enjoy it in small doses. I love getting "stealthy" kills. Like if I see someone opening a door on Temple and I get back against the wall and when the walk ahead I shoot them. Or spawning behind a camper and slapping him. Good times. But it is annoying when you get shot in the back. 

Still, it was in GE007, so it has to be in GE:S. I just wish there were more deathmatch-only servers that people actually frequented.

Oh, and there's nothing wrong with camping.
Title: Re: cradle and archives
Post by: VC on April 02, 2009, 10:58:44 pm
LTK plays fine with four people, I've noticed.
Title: Re: cradle and archives
Post by: Rodney 1.666 on April 03, 2009, 12:18:35 am
I see where people are coming from when they say that LTK takes zero skill.
However, the fact is, every mode requires skill. It doesn't matter what you're doing.

LTK Slappers on a conveyor belt suspended over a pit while grenades fall from the sky still requires skill.

In LTK's case, it's about your reflexes and being quick at your accuracy and use of cover.
...Come to think of it, this applies to every game mode ever.
LTK is just faster.


I will say, however, that I do prefer LTK with a radar. Otherwise yes, you are getting shot in the back a lot.
But that comes right back to skill. Be the first to do it to them before they know of your presence, lest they take cover and make things more difficult for you.

Oh, and there's a solution to the LTK clusterfuck problem. Leave the crowded server.


~Edit for typo and better word choice.
Title: Re: cradle and archives
Post by: killermonkey on April 03, 2009, 12:56:03 am
They certainly need to fix the "get x kills" achievements, because they're not affected by the 3-for-1 compensation.

Wtf are you talking about? 3 for 1 works fine
Title: Re: cradle and archives
Post by: jjmusicnotes on April 03, 2009, 02:31:41 am
LTK plays fine with four people, I've noticed.

Definitely; LTK is only obnoxious with too many people on the server.
Title: Re: cradle and archives
Post by: VC on April 03, 2009, 04:24:48 am
Or when ZMG is the startarmed weapon.  I'd rather have Klobbs.
Title: Re: cradle and archives
Post by: kraid on April 03, 2009, 06:21:35 am
LTK, noradar, Pistols. That's how we played it on the N64.
Automatic Weapons and Shotguns take a lot of the fun out of LTK.
It wasn't that bad on the N64, coz your aiming was far less accurate then in GES.
If you wanna have the true GE64 experience, grab some friends (i suggest 3), do a password protected server, disable jumping, maybe play just classic maps and use some N64 Controllers.
Title: Re: cradle and archives
Post by: eamonn on April 03, 2009, 07:48:39 pm
Wtf are you talking about? 3 for 1 works fine
Are you sure? I could've sworn I got 1 kill in the achievement counter for every 1 kill. And I'm talking about the "GoldenEye Master" achievement etc. The weapon-specific ones work fine.

And yeah, LTK probably would work great with less people. The only problem is that 4-player servers are either full or empty, never in between.
Title: Re: cradle and archives
Post by: Zippy on May 20, 2009, 06:08:09 am
Archives seems to lag more than Cradle.
Title: Re: cradle and archives
Post by: Jonathon [SSL] on May 22, 2009, 03:28:46 pm
Archives seems to lag more than Cradle.

I think this might be because of all the visleaf rape caused by having too many Hint and Skip brushes. (I never knew it was possible to stuff quite as many of these brushes into a room as there are here in Archives.)

(http://img199.imageshack.us/img199/9974/visleafrape1.jpg)
Title: Re: cradle and archives
Post by: Jeron [SharpSh00tah] on May 22, 2009, 11:00:55 pm
And two light_spots' on the lights are pointless too, all you need is one ;)
Title: Re: cradle and archives
Post by: InvertedShadow on May 25, 2009, 02:00:53 am
Don't worry about it, archives is running full speed now. ;)
Title: Re: cradle and archives
Post by: Jeron [SharpSh00tah] on May 25, 2009, 02:07:21 am
awesome dude i gotta run through it
Title: Re: cradle and archives
Post by: JcFerggy on May 25, 2009, 04:03:46 am
Don't worry about it, archives is running full speed now. ;)
I'll believe it when I see it :P
Title: Re: cradle and archives
Post by: InvertedShadow on May 25, 2009, 09:04:13 pm
I'll believe it when I see it :P
Then svn update.
Title: Re: cradle and archives
Post by: JcFerggy on May 25, 2009, 09:21:49 pm
But I'm like the only one on the team without access to the SVN.
Title: Re: cradle and archives
Post by: InvertedShadow on May 26, 2009, 05:26:13 am
Proof?
/ 02 (http://i40.tinypic.com/2yvnpkn.png) / 03 (http://i43.tinypic.com/315zwqb.png) / 04 (http://i44.tinypic.com/2r6k10z.png) / 05 (http://i42.tinypic.com/2af9zjr.png) /
(http://i40.tinypic.com/2nvgx29.png)

I've been really active lately.
Title: Re: cradle and archives
Post by: JcFerggy on May 26, 2009, 11:07:57 am
Wow, that is an improvement, but is that a new book shelf layout?
Title: Re: cradle and archives
Post by: kraid on May 26, 2009, 01:39:34 pm
It
Wow, that is an improvement, but is that a new book shelf layout?
It's allmost a new map. Seriously some areas are looking so much different from the current archives, if i would just see a screenshot of this area i couldn't tell which map they are from.
Title: Re: cradle and archives
Post by: JcFerggy on May 26, 2009, 06:46:01 pm
(http://img11.imageshack.us/img11/1312/watp.jpg)

Where did the door go?
Title: Re: cradle and archives
Post by: InvertedShadow on May 26, 2009, 09:24:27 pm
Where did the door go?
That door sucked. I made layout changes to fix the vis problems. It was impossible to stick to the real layout and optimize it due to it's shape.
Title: Re: cradle and archives
Post by: Jonathon [SSL] on May 26, 2009, 10:15:50 pm
I know it's too late now, but did you try area portals on the doors?

I've never tried using area portals, so I don't know if they work on swinging doors, do they only work on sliding doors?
Title: Re: cradle and archives
Post by: InvertedShadow on May 27, 2009, 12:14:57 am
I know it's too late now, but did you try area portals on the doors?

I've never tried using area portals, so I don't know if they work on swinging doors, do they only work on sliding doors?
They work on swinging doors, there's just one condition. The two portals it's shutting off have to never connect through other areaportals. Since archives is one big building with outdoor areas, it would take lots of layout changes and rethinking to get it to meet that requirement. I experimented with areaportals for hours before deciding it wasn't the best route to go down.